2017년 3월 7일 화요일

Study box

Study box

Study box
Studybox.jpg
Study box (the third generation)
Maker Fukutake Publishing
Classification Game console peripheral device
Sale date Japanese flag (during editing)
The correspondence media Compact cassette
I display a template

A study box is electronic learning materials released by Fukutake Publishing (existing Benesse Corp.).

Table of contents

Summary

I take the form of the peripheral device using Family Computer (following Nintendo) of the home-use game console as a platform. Constitution is similar to Family Computer disk system (following disk system), and it is from a cassette adapter to insert in the drive body and a cassette outlet of Nintendo playing a cassette tape, and the first model model (MODEL1000) is connected by the cord. There is a projection in the sky side of the cassette drive body, and I am engaged, and the Nintendo body comes to be picked up on the groove of the Nintendo bottom on the drive. It is the structure that the connector of the ROM cartridge for Nintendo was close together in the bottom of the cassette tape reproduction machine at the succeeding opportunity.

The software has been sent with an exclusive text by the cassette tape which a program and sound data were in every month. I program it in the right channel to this cassette, and a sound is recorded, and only the sound of the left channel is output to TV by the left channel. Because it was reproduced with the point same as tape for the music, I was able to perform the learning using the live sound with Nintendo. It may be said that this is a pioneer of the multimedia.

There were a science course (a text name: Newton land) for the lecture using this plane for third grader - fifth graders and an English course (a text name: enjoyment English) for fourth grader - sixth graders, and arithmetic and science were English courses in a science course, and English was provided. In addition, a start was the lecture offer of national language and arithmetic, science and 4 social subjects (a text name: a high challenge) at first (at 1986).

It was necessary to subscribe it with the application in the text "challenge" of the elementary school of old China lecture without being sold in the normal game shop. The first model had to return the main body at the time of a withdrawal, but the model of the latter period became the main body purchase.

Usage

I put exclusive tape in this plane and it comes in in the Nintendo body in the same way as a disk system and uses it. All the operation uses the controller of Nintendo.

I can start it from a continuance to be able to choose the page that I want to begin with an opening screen although I cannot save it by a chapter unit even if I am on the way and stop it. But head soup stock with the early mawashi of the cassette tape takes time to some extent.

The power supply is necessary for each in this plane and Nintendo body. The AC adapter for this plane is equal to a thing for Nintendo. The power supply lamp of this plane links the Nintendo body side not the electricity to this plane.

Hardware summary

  • The study box body (SBX-01)
    A consumption electric current: 5V system 50mA 10V system 100mA
  • AC adapter (SBX-02) for exclusive use of the study box
    Input: AC100V 18VA 50/60Hz
    The output: DC10V 850mA

Generation

At current opportunity, three generations existed in total, and the third generation was sold from 1991 through 1994.

Teaching materials contents

The teaching materials contents are story forms and are a game style. There is each character different monthly and pushes forward study while having various talks. The player pushes it forward using an exclusive text while looking at the screen, but does not come to push it forward to the point when I do not answer a choice and a quiz, a calculation correctly. It is basic to push forward to the point even if the game on the way does not clear it, but there is a game to do the end (game over) there when I do not rarely clear it.

The summary of the chapter "which I would compile" finally of the chapter was displayed and was able to inflect for the confirmation of study contents.

After all contents were over, and study for one month was over, there was often a game as discount at a chapter end, and there were two to the thing such as the puzzle game that could face it by the discount of the arithmetic in particular.

In addition, a lot of titles of the exclusive teaching materials tape are considered to have 100 titles or more including all time.

In addition, it is the system which mails an answer to an English challenge after filling it out and is sent to an answer sheet for exclusive use of the correction with an accessit seal (an elementary school of old China lecture, a junior high school lecture is common to the accessit seal) and the set of the English challenge at the time of answer return while a collection of correction problems being added to the cassette tape which a text and a game and sound data were in from about 1993 in the English course, and there being "リズニングゲーム for exclusive use of the correction problem" at the end of the chapter, and playing a game.

Main character

Like other teaching materials of Benesse Corp., an original character appeared to the lecture use of this plane. They made use of the advantage of this plane and told you a live sound.

  • Science course
    • Gauss you
    • Ohm you
    (the part of teacher)
    • Hotta low (science)
    • Tambourine (arithmetic)
    • Paste Don (special feature)
    • Professor Moriyasu
  • English course
    • Johnny
    (the part of teacher)
    • Mr. Koike
    • Mr. Nagata
  • The beginning of opening of a course was a buco match same as 進研 seminar elementary school of old China lecture.
    • Poco (national language)
    • Round a crab (arithmetic)
    • Rye きち (science)
    • ブッチ (society)

Special appendix

There is the month when an appendix came especially and, for example, "I bite it and, for each lecture, decorate it of little Mary" in the English course. The tape of the "acorn title "to feel the N57 star!" of the トロプスワールド gold" has been sent in the science course of small 3. The particularly golden acorn became the action game only by Nintendo and was the result not to let you feel that it was the learning teaching material.

In addition, "learning adventure Treasure Island" that cleared a game and a puzzle with the problem of various subjects as a motif in the summer of 1986 gained adventure game (the knowledge of the subject becomes the approximately pure adventure game without need unlike a previous work) "carbacarbaの legends" as an appendix in the summer of 1987.

Allied item

Outside link

This article is taken from the Japanese Wikipedia Study box

This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.

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