2017년 3월 10일 금요일

High peak sound

High peak sound

High peak sound profile

The high peak sound (Takane sound) is an aerial person appearing in play type fighting game "sinter blooming on fencer - moon of the second wave abusive curtain moonshine by the late Tokugawa period, flower ... which is scattered, and goes" of SNK. The charge voice actor is Kyoko Hikami.

Table of contents

Character setting

The girl who uses the skill of the quick draw of the sword to appear than "sinter blooming on fencer - moon of the second wave abusive curtain moonshine by the late Tokugawa period, flower ... which is scattered, and goes." Soon after having hit sword "八十枉津日太刀" of the moment, the father, high peak source storehouse which is a swordsmith falls illness and, therefore, holds strong loathsomeness for a moment. But I go for a trip to meet in a moment while being at a loss.

It is usually character gentle at heart not to like fights. However, I change into a cool-headed executioner when I repeat 斬殺 by a CPU war (or an interpersonal war), and lines and the ending at the time of the victory change to the thing corresponding to it, too.

I am looking for the whereabouts of the moment by the will of the source storehouse on the story, but both are not concerned on the game directly. 天野漂 where a boss is an acquaintance of the source storehouse comes up in fixation.

By "CAPCOM VS. SNK 2 MILLIONAIRE FIGHTING 2001" (following "CVS2" and notation) of CAPCOM development and sales, it was adopted from the character of "the fencer of the moonshine" alone. Things similar to that of Tachibana Ukyo of the quick draw of the sword messenger appearing for the "samurai spirits" series are usually seen in a part of the skill on this occasion.

Characteristic in the game

There is much skill that outbreak is fastness, and relatively has a long reach, but the chance is very big because there is movement to perform of 納刀. There is much skill that receives a counterattack even if I let a partner make a hit depending on a matter of course, a moment when I miss a ball.

There is the thing which the art changes into by a moment, and "a last-minute chance not to receive a counterattack" is required more than other characters.

In addition, some time in for the skill and the special skill are usually long, and "I stand and play it" of the sound is high-performance.

Commentary of the skill

The feature is that I am assigned all to the last of 技名 of the sound with "... 也".

Throw

也 to make use of naturally
I fly away a partner by a motion such as the aikido.
也 to cut it, and to hide
"CVS2" The throw that it was added で to. After catching a partner, and hitting the elbow, and having done it, I am used to cut it twice.

I the special skill

事肝要也 which does not forget to stop it
"Moonshine" にのみ exists; chase down; the skill. I stick a sword into the partner who fell down.
也 which takes the disguised withdrawing
"CVS2" The の special skill. I swing down the sword which a short distance rises and raised in strong P. Wide swing cancellation is possible.

Art (finisher)

也 to cut in Toma
I more greatly step and do an unsheathed sword and I stretch it out at the full blast and usually cut it. Reach is long, but a chance is big and receives a counterattack when I let you make a hit in weak を short distance. I take down in strong だと lower berth judgment, but a chance is bigger, and any chance receives a counterattack if guarded.
也 which cuts 近寄 りて
The skill to be used to rush for a partner, and to cut it. A chance after power and the skill varies according to the distance with the partner. I change for the skill to cut in cross-purposes state at the time of the coherence and damage becomes heavy and I cancel it and can connect it with the different skill (I include sublimation).
也 which points out confronting each other
The skill to point out the pit of the stomach of the partner in the sheath of the sword. Middle section judgment. I can pursue it by the specific skill.
也 to match a residence with
The pro-so-called knockout blow to take the upper section and the attack of the middle section, and to throw a partner to the air by movement such as 合気 skill. Because there is "a flip", I am not used very much, but I cancel an attack and can start it.
"Moonshine" Then it was possible and can pursue the pursuit only by the exclusive skill freely because stiffening is removed after having been selected in "CVS2".
也 which cuts 抜 かば
Exclusive 追撃技 which is derived from "也 to match a residence" with. I am used to cut a partner with a sword. The phenomenon that power rises to when I hit it just before the partner who dropped makes a landing is caused.
也 not to cut if I do not outrun you
Exclusive 追撃技 which is derived from "也 to match a residence" with. I hit a partner with the sheath of the sword. A fainting level to stun a partner is high.
也 to dodge in a hair's breadth
Lean back in the upper bodies; make a move. So-called; avoid it, and is movement, but it is rare that is used to avoid an attack because an unrivaled range is small, and "a spring device" exists, and to be able to hold it.
It is 詰 めること 肝要也 at an interval
The exclusive skill to be derived from "也 to dodge in a hair's breadth." I dash towards front. I can pass through a partner. Cancellation is possible by a finisher.
Interval をおくこと 肝要也
The exclusive skill to be derived from "也 to dodge in a hair's breadth." I go back backward and step. I can take out a jump attack and a spring device the other day. I can sublimate at the time of a landing.
心也 which does not neglect the preparation
The skill to save a quality of sword gauge by turning the back on a partner, and praying. I save a gauge in S-GROOVE by the skill to shift from a provocation by "moonshine" in "CVS2", and movement is similar to this.

Super art (super finisher)

神気也 which does 発勝
発展技 of "也 cutting 近寄 りて." I am used to rush at high speed, and to cut a partner in cross-purposes state. A sound finishes rushing and puts a sword in the sheath, and blood finally breaks out from a wound.

Potentiality art

心也 which is not afraid of death
Art of super-high-speed unsheathed sword that performance changes by a moment. It becomes the blow that I cannot guard to be proud of the best power to in the skill of the sound when I approach it with a partner.
When a ripple to occur from the step makes a hit, a flash of light such as the thunder runs, and each other stands still for several seconds, and blood begins to blow from the body of the partner in large quantities at the same time as 納刀 is over.
When there is a partner outside a moment, I turn into 遠距離打撃技 hitting the shock wave.
Because I am handled as a blow, both can play it not an arm throw.
"CVS2" Then I am strange without a quick draw of the sword to hit at zero distance. A chance is narrow, but almost boasts of power great by just that much so as not to prove right directly when coherence is not in a state. An exclusive victory pose when I gave the decisive blow by this skill exists.

Boisterous dance art

也 which goes ahead of a corpse
After having rushed, I dance boisterously and attack it. Contents change by additional input. A type standard as for the type as well as a maple and an Article 1 light. I use it as MAX super finisher like "心也 which is not afraid of death" in "CVS2".

Allied person

Moment 
I ask a source storehouse for production of "八十枉津日太刀".
天野漂 
I visit the source storehouse of the old friend to have you defeat love sword "man's looks" again. A special conversation demonstration is inserted before play in addition with the moment mentioned above.
Tusk God illusion Juro 
In the ED at "the neo-geo-battle Colosseum", the swordsmith who seems to be a source storehouse gets nervous in a topic by the conversation with the harlot. Of course it may be said that it is the work that the crossover can make because it is different from "a samurai spirits" in times setting.

This article is taken from the Japanese Wikipedia High peak sound

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