Space battleship Gomorrah
Genre | Horizontal scrolling shooting |
---|---|
Support model | Arcade |
Origin of development | UPL |
Sales agency | UPL |
Designer | Tsutomu Fujisawa |
Programmer | イトサム マタルカ |
Music | Yoshio Nagashima |
Art | Tsutomu Fujisawa Aoyama きんや |
The number of people | 1-2 (simultaneous ぷれい) |
The media | Board (3.00 megabytes) for duties |
Operation time |
|
Device | 8 direction levers 2 buttons |
CPU | MC68000 (@ 10MHz) |
Sound | YM2203 (@ 1.5MHz) OKI6295 (@ 4MHz) *2 |
Display | Raster scan Wide monitor 256×224Pixel 60.00Hz 1,024 colors of palettes |
The forced horizontal scrolling shooting game for the arcade where "space battleship Gomorrah" (うちゅうせんかん -) was operated in November, 1990 by UPL.
I can play at two same time. All nine. One lap of end.
The work which the own plane which gradually becomes gigantic, the unique strategic nature with the beam of one offense and defense are characterized by. The game designer is Tsutomu Fujisawa.
It was operated with a title of "Bio-ship Paladin" (bioship Paradin) out of Japan.
Table of contents
Summary
I operate an own plane with 8 direction levers and 2 buttons (shot, aim). So-called collection 打 ちが possibility that the shot can fire a powerful penetration bullet other than the attack by the blaze by separating it after pushing it for a long time.
While I push the aim button, only an aim moves, and a beam attack is possible in any position in the screen when I push the shot button. Blaze characteristics are much superior to a shot, and a beam is the equipment of one offense and defense that the bullet can destroy for enemy, but, except the interval where the effect of the automatic beam works, an own plane cannot move during use at all. It is this, and the virtual main shot has to do the strategic capture including the defense by the aim.
Game contents
I power it up and it
The own plane powers it up by collecting an item.
- The durability of life - own plane is restored, and an own plane becomes gigantic every fixed quantity. The power of the shot is finished at the same time and is shortened in the charge time for penetration bullet.
- I can attach it to three, the position to like to three six in total below on the top to surround bit - own plane, and each fires a laser to the outside direction for an own plane. I am destroyed when I receive the attack of some enemy and am lost. It inflects as a barrier with this product which an own plane has a big mainly.
- The movement speed of speedup - own plane rises to three phases. It is gone back up for an initial stage when I make a mistake.
- For automatic beam - 20 seconds an aim all; movement, a beam attack are automatically carried out.
Own plane to become gigantic
I acquire a life item and have a game system that an own plane becomes gigantic to three phases when life rises. It becomes easy to deal with the attack of the enemy, but on the other hand the element of the battle to exchange fire with heat and the defence of the beam comes to in this way have dark color. When life decreases, the own plane becomes small adversely.
for other models
No. | Title | Sale date | Support model | Origin of development | Sales agency | The media | Model | The sales number |
---|---|---|---|---|---|---|---|---|
1 | Space battleship Gomorrah | Mega drive | Eye system Tokyo | UPL | 8 megabits ROM cassette [1] | T-42023 | - | |
- It is for a mega drive
- A degree of difficulty is held down. Operation and the shot of the own plane, the player 2 side are the deployment by a cooperation play system by the allotment called the discharge of movement and the beam of the aim the player 1 side with one body. The movement of the own plane is possible while using the beam at the time of the cooperation play.
Staff
- Arcade version
- A game design: Tsutomu Fujisawa
- A program design: イトサム マタルカ
- A character design: Tsutomu Fujisawa, Aoyama きんや
- A background design: It is Miho Urushihara, Shiho Sasaki Kaneko Mutsu
- Sound effects: Yoshio Nagashima
- Special Sunkus: Toshio Arai making good results through Tomizawa, Nishikawa Hiroshi, Yumiko Hirosawa, God chrysanthemum or ZOE to break, Narita のぶゆき, country Kyoto Kenichi
- It is for a mega drive
- A program design: MUTAKA AI, DAIKOKU HISAYA
- A character design: Masayuki Suzuki, Shigeki Maeda, Watanabe りゅうじ
- A background design: Hirosawa draw, Watanabe りゅうじ
- Sound effects: Masato Takahashi
- A director: Tsutomu Fujisawa
- Special Sunkus: Toshio Arai, Yanagida are stirred
Evaluation
Evaluation | ||||||||
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|
- It becomes 20 points (40 points) in "a cross review" of the game magazine "family computer communication" in total [2].
- The evaluation by "the game report card" by the reader vote of game magazine "mega drive FAN" is as follows and becomes 17.98 points (30 points) [1].
Item | Character | Music | Operability | Eagerness degree | Good bargain degree | Originality | Synthesis |
---|---|---|---|---|---|---|---|
Score | 3.16 | 2.91 | 2.66 | 2.91 | 2.75 | 3.59 | 17.98 |
Allied work
- The software for the "Gomorrah speed" PC engine released (1990) by - company. I am assigned to a title with "Gomorrah", but do not have a direct relation with this product.
Footnote
- ^ a b c "July issue special appendix mega drive & Game Gear oar catalogue '93," it is page 52 on "mega drive FAN" Vol. 5 seventh, Tokuma Shoten, July 15, 1993.
- ^ a b "Authority of space battleship Gomorrah summary [mega drive] / ファミ .com" (Japanese). KADOKAWA CORPORATION. February 14, 2016 reading.
This article is taken from the Japanese Wikipedia Space battleship Gomorrah
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