Hironobu Sakaguchi
| | The source which I can inspect is found for the article of the person in this life time. Please cooperate with the offer of the reliable source of information. It is necessary for slander, libel or the thing becoming harmful to remove it immediately the materials of the debate based on without the source about the person or incomplete information particularly potentially in life time. (December, 2011) |
| さかぐちひろのぶ Hironobu Sakaguchi | |
|---|---|
| The birth | 1962November 25(54 years old) |
| Alma mater | Yokohama National University department of engineering electronic intelligence engineering department leaving school in midcourse |
| Occupation | Game creator Scenario writer Movie director |
| Activity period | 1983 - |
| Masterpiece | 『The Final Fantasy series』 『Kurono trigger』 |
| Headquarters | |
Hironobu Sakaguchi (さかぐちひろのぶ, November 25, 1962 -) is Japanese game creator, scenario writer, movie director. CEO game production company mist Walker. IbarakiHitachi-shi[1]A native place. The nickname is a mustache. It is a biological parent of "the Final Fantasy series".
Table of contents
Career
| References and the source which I can inspect are not shown at all, or this gnarl is insufficient. You add the source, and please cooperate with the reliability improvement of the article. (May, 2016) |
Mito first Senior High School graduation Ibaraki Prefectural via a junior high school attached to the Ibaraki University Department of Education, Yokohama National University department of engineering electronic intelligence engineering department leaving school in midcourse.
Aimed at the musician with a folk guitar with a piano in the high school at the junior high school in the elementary school (disliked the video game at that time, and did not touch it); [2]. I become a captive of "ウィザードリィ" "ウルティマ" in Apple II, and I establish adventure games of all BASIC at the time of making it, and, at the university, the room applies for a few square, too [2].
- It is entered the company in 1983 by the square which was a software development section of - electric friend company.
- 1986 - square establishment Co., Ltd. I take office as a director plan, a development director.
- I take office as Vice President - company's representative director in 1991. It becomes the viewpoint to summarize a development section.
- 1995 - Square LA,Inc (later SquareUSA,Inc) president additional post.
- I leave - square in 2001.
- 2004 - mist Walker establishment. I take office as CEO.
- I win a prize for achievement with - game developers conference (GDC, conference of the world's largest scale for game creators) 2015 throughout the life in 2015 [3].
I it in a square
It is entered the company with Hiromichi Tanaka who was the classmate of the university as a part-time job in 1983 by a square. It produced PC software and Nintendo software, but it is "Final Fantasy" afterwards that I entrust it with the last wish at the time when I thought about the withdrawal from the market and was produced a bottom of his total conduct without being stirred up. As a result of blockbuster of this software, the square grew up as a major game developer.
『FF3』 At the time of production, I came to make much of a story triggered by having been preached the parents' house encountering a fire, and having lost mother, Kazuhiko Torishima of the editor a sermon "why is the FF no use?" [4].
I led production such as the "FF" series, "Kurono trigger" as the development top for many years. It shows result even to gather excellent talented people and I hang the square that a title lineup and work quality were strengthened in the 90s and will build the golden age [the source required].
Because the "FF" team at the time was pro-physical education party paste and told you, "I feel aiming at Koshien" when a new face entered this team, I answered it that heat, power entered the game [2]. In addition, Sakaguchi liked breaking an old way without writing specifications, plan book [2].
Because it was expected that management of the company falls to the deficit that the establishment of a business is the first in 2001, I take responsibility in February and resign a vice-president with Chairperson representative director. I came to associate with the square as an executive producer of the contracted contract afterward [5].
Mist Walker establishment
I establish game production company mist Walker in 2004.
The company is few scale systems which can take time for dead work before the title development, and the actual development work seems to make it a principle to do that I cooperate with the free creator on the basis of collaboration with the outside positively [the source required]. Sakaguchi tells, "I can become you like the hotel where creators can gather" about mist Walker [the source required].
After the mist Walker start, I reveal a part of the stance for the game work as the game creator of oneself in the future [the source required]. A thing that Sakaguchi deals with a scenario game design in a work as for the point by oneself. When it is "a feeling" of oneself which wants to tell factor that I inlaid those scenarios, systems with to a user, Sakaguchi places it. In addition, by the screenwriting of Sakaguchi who included the system side, the interlocking movement characteristics are planned, too. [The source required]
In addition, the remark that the production of the movie wanted to challenge in the late years if there was an opportunity was often seen [the source required].
A contest is held by the combination with "an authority of ファミ" and contracts with some creators from there [the source required].
A soft "blue dragon for Xbox 360," "lost Odyssey" produced soft "last stories" for Wii. The action RPG "Kurai on" that release was planned as software for Xbox 360 became the development cancellation.
I am resident in Hawaii now. The production staff is in Hawaii and Japan, each and develops it.
Work
Game
Square being on the register roll era
- The death trap (1984)
- Will - the death trap II- (1985)
- Cruise chaser brass tea (1986)
- The Kings night (1986)
- Final Fantasy (1987) - director
- Final Fantasy II (1988) - director
- Final Fantasy III (1990) - director
- Final Fantasy IV (1991) - director
- Final Fantasy V (1992) - director
- ロマンシングサ ガ 2 (1993) - production (Tetsuo Mizuno and combination)
- Final Fantasy VI (1994) - producer
- FRONT MISSION (1995) - supervisor
- Kurono trigger (1995) - supervisor, executive producer (only as for the PS version)
- Producer ロマンシングサ ガ 3 (1995) - executive
- Bahamut Lagoon (1996) - supervisor
- FRONT MISSION SERIES GUN HAZARD (1996) - supervisor
- Super Mario RPG (1996) - production supervisor
- Tobal No. 1 (1996) - supervisor
- Final Fantasy VII (1997) - producer, scenario original bill
- Tobal 2 (1997) - supervisor
- ファイナルファンタジータクティクス (1997) - producer
- FRONT MISSION2 (1997) - supervisor
- Producer mysterious dungeon (1997) - executive of チョコボ
- The 双界儀 (1998) - supervision
- Producer Zeno gears (1998) - executive
- Parasite Eve (1998) - producer, concept
- Producer ブレイヴフェンサー Musashi biography (1998) - executive
- Producer mysterious dungeon 2 (1998) - executive of チョコボ
- Producer Final Fantasy VIII (1999) - executive
- Road ... (1999) - executive producer to the chocolate volley thing - illusion world
- Producer saga frontier 2 (1999) - executive
- Producer Seiken Densetsu LEGEND OF MANA (1999) - executive
- Producer FRONT MISSION3 (1999) - executive
- Kurono cross (1999) - executive producer
- Producer parasite Eve 2 (1999) - executive
- Producer dice DE チョコボ (1999) - executive
- Producer bay Grant story (2000) - executive
- Final Fantasy IX (2000) - CONCEIVED & PRODUCED
- Producer Final Fantasy X (2001) - executive
- Producer kingdom Hertz (2002) - executive
- Producer PlayOnline (2002) - executive
- Producer Final Fantasy XI (2002) - executive
- Producer ファイナルファンタジータクティクスアドバンス (2003) - executive
- Producer Final Fantasy X-2 (2003) - executive
- Final Fantasy XII (2006) - special Sunkus
Mist Walker being on the register roll era
- Blue dragon (2006) - production total conduct, producer, scenario
- Lost Odyssey (2007) - production total conduct, producer, scenario
- Producer ASH -ARCHAIC SEALED HEAT- (2007) - executive, scenario, game design
- AWAY shuffle dungeon (2008) - scenario
- Blue dragon positive (2008) - production total conduct, scenario
- Huge animal (2009) - project general manager of blue dragon 異界, production total conduct, scenario
- Last story (2011) - director, scenario
- Party Wave (2012)
- Blade Guardian (2012)
- Terra battle (2014) - producer, scenario
Movie
- The Final Fantasy (2001) - original, supervision, production
Words
- Seal liberation (blue dragon)
- Departed soul roar (lost Odyssey)
- I can fly (last story)
- High Sky (terra battle)
Footnote
- Scenery MISTWALKER (April 22, 2009) March, 2014 reading of the ^ Kumamoto hometown. Internet archive April, 2016 reading.
- ^ a b c d Hidenori Shibao, Osamu Kasai "introduction to game designer" Shogakukan, 1994. ISBN 4092202059。 [Page number required]
- Authority of ファミ .com (March 5, 2015) which provides comment of Hironobu Sakaguchi who won a prize for service ^ GDC Award throughout the life [GDC 2015]
- Did something like ^ "fate" act?……I read it with a smile in one's own game festival (April 20, 2015) April, 2016 until Hironobu Sakaguchi arrives at FINAL FANTASY from one's own game. Web fish print April, 2016 reading.
- ^ Hironobu Sakaguchi resigns a square! Authority of ファミ .com (February 8, 2001) June 14, 2015 reading.
Outside link
This article is taken from the Japanese Wikipedia Hironobu Sakaguchi
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
In addition, Tranpedia is simply not responsible for any show is only by translating the writings of foreign licenses that are compatible with CC-BY-SA license information.
0 개의 댓글:
댓글 쓰기