Master of monsters
| Genre | War simulation |
|---|---|
| Support model | After PC-8801 SR MSX2 After PC-9801VM, UV Mega drive PC engine |
| Origin of development | System software / System software alpha |
| Sales agency | System software / system software alpha |
| The number of people | One people - four people |
| The media | Floppy disk /ROM cassette |
| Sale date | October, 1988 |
"The master of monsters series" is the series of the fantasy war simulation game to assume the game software "master of mon Stars" for the personal computer (the PC-8800 series) released than a system software in 1988 a father.
I describe the "fantasy knight" series who became the model [1] of the work by the same author product in this item.
Table of contents
Characteristic
It was a derivation product of the modern war war simulation game "large strategy" series that was the drawing card product of the system software and took in a fantasy element [2]. It summons you and, in a map constructed by Heck's, assumes a monster a force and is a fantasy war simulation game to aim for overthrowing an enemy master for the last time.
For a model of the series, (for November, 1987 release, PC-98) exists to "the fantasy knight" who can say the very much strategic fantasy version (later description).
"The master of mon Stars" for the PC-8800 series was the game that included the following characteristics.
Master
Each camp has the unit called "a master" equivalent to a king of the shogi in substitution for the capital in the large strategy. When HP of this unit becomes 0, the camp is ruined. The movement is limited only to a castle, a castle, a tower, and the movement speed is 3. The HP cannot be restored with 100. The fight of the first equipment is weak, but the magic of the second equipment is strong [3].
The master chooses it among Warlock, ソーサラー, Wizard, ネクロマンサー, five kinds of サモナー. The plural camp can choose the same master. The monster which can summon you by a master, an attribute to mention later, an apparition of a living person whom it can summon, an attack method, the pitcher's earned run average for various attribute attacks of oneself include a difference. The map which a master appears in the front, and can fight is limited to by limitation of the movement.
The master can use great magic for 1 turn (by magic 10-100) once using MP [2]. In addition, after all I use MP 40 and call an apparition of a living person (fire, water, ground, air), and 1 turn can attack any enemy unit only once [2]. They are rare, but both apparitions of a living person give around 30 damage if all attacks succeed. Say a lot of, one-shot gambler / delicate technique errand; is different. But it is handling of the common level 2 monster at the time of the battle and may be made to return, and to have encountered slaying, and to give to an enemy an experience level. Attention is necessary for the use of the apparition of a living person having low HP.
In addition, handling is slightly special, and the second equipment can summon a bow (as for other masters thunder), all apparitions of a living person optionally, and is at half price, and only サモナー can summon summons possibility, a dragon with both angel and devils among masters, but the evolution such as the inability is characteristic.
Monster
The place next to the master can summon the monster. MP is necessary, and only a number and the same number of the tower which an ally rules more can summon you. But there is not the problem even if it is robbed of its tower that the number of towers is necessary after having summoned you only at the time of a summons. The point that can summon a monster is only a castle, a castle wall, a tower. By the way, the MP cost that a summons costs varies according to a monster, and 10, the best of a lizard man and the lace are 81 of サーペント in the LV1 monsters at least.
An attribute called "CHAOS" is set to a master and a monster "NEUTRAL" "LAW" [2]. A concept (morning, noon, evening, night) of the time is introduced and changes in a turn turn by 1 turn as every morning. Offensive ability rises at noon, and, as for the monster of attribute "LAW", offensive ability falls at night. "CHAOS" is the reverse. "NEUTRAL" can show offensive ability at the same level in all time.
HP (hit point), MP (magic point), locomotive faculty, the movement type / topography are appropriate to a monster, and, other than summons cost, the pitcher's earned run average of various attribute attacks (physics, magic, flame, chill) is set as a parameter. The offensive ability is expressed as the offensive ability X attack number of times, and the characteristics such as a one-shot gambler, the delicate technique errand appear by a unit. In addition, there are many monsters with extreme ability only by the fantasy. (when the HP is low, but a phoenix does not zero HP in a battle of once the pitcher's earned run average of 70% for the attack except the magic attribute lace after a battle HP all recover.manticore: for all attacks the pitcher's earned run average of 30%). In addition, the monster which can fly in the sky is high in the mobility, but an attack hardly usually hits the monster of the deep sea type that went into the sea which cannot get a defense effect by the topography, and it may be said that the characterization by the topography and the movement type is considerably remarkable.
The first equipment (fight), the second equipment (magic or firearm) are set as an attack method of the monsters. The attack success rate depends on the topography effect. When a follower-proof does not have the equipment to correspond to the equipment that the offense chose, I cannot counterattack it. For example, in the case of the kraken which does not last, only the first equipment (fight) can counterattack it for the second equipment for angel (Chinese holly sander).
When I experience a battle or the monster kills an enemy monster, I can get an experience level. When these collect to a value set to every monster, I evolve. Attention is necessary when I evolve because the monster before the evolution cannot summon you. There are three phases at the best including the early days, and the evolution level of the monster depends on a monster how much you can evolve, and the monster which cannot evolve at all exists. In addition, a vast experience level is got when I kill a monster having higher evolution level than oneself. By the way, as for the apparition of a living person, level 2 is handled, and the master is level 3 handling.
Other
- The movement of the enemy unit is not displayed by the turn of the enemy by setting and can prevent you from being displayed only a fight scene.
- There is a concept of the view and cannot confirm existence when both monsters do not come close. I can show all it by setting.
- There is no BGM playing a game. Only sound effects are played. Theme music plays in the ending.
- As for the master, every turn, MP 50-100 points are restored. This quantity is decided in a map, a degree of difficulty.
- It is equipped with a campaign mode (as for the available master only as for Warlock) fighting out all 8 maps. The monster which I evolved can summon you from the next map freely. The collection of new campaign (as for the available master only in サモナー) & maps was released.
- What there are "a super large strategy" and the compatibility of map data with some models and reads is possibility for the time being.
- I was able to choose the "Masters" "Giants" "fighters" "Dragons" "sky and ground" and the hidden master including "bird, chicken, 酉" "mystery of the ocean" by an Easter egg at the time of master choice. It can summon a monster in line with the characteristic of the master name. The mad dragon of the hidden monster can summon only the Masters.
- There is a map making mode and I make an original map with oneself and can play.
I was transplanted for the PC-9800 series (September, 1989). 98 characteristics are as follows.
- The graphic for the fight scene of the unit improved. (expression by the single color camp-colored as for 88)
- A campaign scenario was added (as for the available master only as for Warlock).
- The unit that evolved of LV4 came up (dragon (LAW) → large dragon (LAW) → fire dragon → King dragon)
- The second weapon of サモナー became the magic like other masters.
- The kind that could summon you even if the monsters evolved came to just remain LV1. I succeeded monster itself by the campaign scenario, and a command to place was added.
It has not been able to be said that kanji ROM is still common at the time of release after it is for MSX2, and resolution became 256 pixels of side (called screen5), and all the letter notation is checked for a hiragana letter and katakana. A change (angel → angels) written on the cover is accomplished with it partly. An FKEY command came to be performed regular indication (it was necessary to learn a command without being displayed with 88) of by the improvement of the screen layout. The number of the color development doubles from eight colors to 16 colors at the same time.
After that it was produced as 9801 series, game for Windows.
for transplant
- Master of monsters (PC engine version) (February 15, 1991)
- It releases it from a microcabin. Such as the attack of the apparition of a living person who is different from the original in the evolution of the monster becoming the fight attack and being easy to be counterattacked; is different.
- Master of monsters (mega drive version) (July 26, 1991)
- It releases it than TOSHIBA EMI. Matsuo early person, BGM by Jin Sakimoto are added, and two campaigns are bundled. The graphic was largely strengthened, too. The name of the monster is replaced with an original partly. Even if the monsters evolve, can summon you; the monster before the evolution remain it, and it is necessary to use the monster carefully. Therefore there is the risk to fall into deadlock when a monster after the evolution is lost in a map of the end game, and the game balance becomes severe.
- Master of monsters ... neo-generation ... (October 26, 1996)
- It releases it with Sega Saturn than TOSHIBA EMI. The master is available from six people. There are not story characteristics and the arms, but the system is near "2". The evolution process of the monster of human being in particular line is complicated and can perform the fusion of the monster again, too.
- Sages ... (July 31, 1997) of master of monsters - dawn
- It releases it than TOSHIBA EMI in PlayStation. A hamster succeeds to the dealership and was released with a cheap edition (the Major Wave series) again and is delivered in game archives.
Following master of monster Zushi Leeds
- Master of monsters 2 (March, 1991)
- The details refer to "master of monsters 2"
- The master of monsters finals (December, 1992)
- The details refer to "the master of monsters finals"
- Trial (March, 1997) of a master of monsters evil course king
- The details refer to "master of monsters 2"
- Trout taj arc (December, 1997)
- Truth master of monsters Final (October, 1999)
- The details refer to "the master of monsters finals"
- Master of monsters III (2003)
- I cope after Windows98. The game screen is a screenful by DirectX. A concept of the height was introduced into the topography and came to be expressed by a bird's-eye view. There became a great many monsters with a special skill, and, as for the basic development, it was brain round of the tightrope walking such as the shogi from flinging oneself at the enemy round of the request with a number at all. The concept of the summons gate was introduced from this product. Only a monster weak (there is the exception) can summon you at the time of the map start, but as a turn advances, a gate opens and comes to be able to summon a strong monster. In other words, it will not manage the early stages of each map when I organize army corps only in strong monsters. Without accompanying this, and being able to let not only let a monster cost "evolution" from this product, but also do "specialization", and evolving it; of the summons cost can strengthen a monster with being low. In addition, I let a master improve and assign a point to acquirement of the summons of the monster of the new system and the great magic, and it is necessary to develop a skill.
- Fight ascendancy ... of 4 master of monsters - light and darkness
- The basic system like "III." Story characteristics are made much of, and employ three masters by turns, and advance; become in the form.
- Trout mon KIDS
- It releases it in PlayStation. A character becomes two bodies. A cheap edition was released later by a hamster.
- Sadness named the truth, master of monsters Final EX - innocence, disaster ... (August 19, 2010) of 天冥
- It releases it as software for PlayStation 2,PlayStation Portable.
- Master of Monsters WEB
- A PC online game. It is under development as of 2011. β test was carried out.
- It operated in Yahoo モバゲー, but is finished now for the next 2,016 years. http://yahoo-mbga.jp/game/12012030/detail
- Only a Googleplay version operates as smartphone application.
Fantasy Toshi Ney Leeds
- The fantasy night (November, 1987)
- It became the first work including release, the master of monster series as software for PC9801. I replaced a large strategic unit with a knight or a dragon coming up in fantasy and am a game to make full use of the military unit (there was the thing which was improved to some units such as a middle dragon and the large dragon, and became the huge 1 corps 1 unit) consisting of 10 units like a large strategy, and to occupy the enemy territory.
- Fantasy knight II (May 11, 2006)
- I cope after Windows98. I choose one among one of five nations on a map of 460x340 ヘクス (156400 Heck's) and become the commander. In addition, I choose the princess whom a player serves among three princesses. Each princess has low, chaos, an attribute of the neutral, and the player must follow the whimsical order that the princess gives off again and may be discharged when trust decreases.
Outside link
Footnote
- ^ fantasy knight II summary system software
- ^ a b c d 1989, "Oh!PC November 1, 1989 issue," it is SoftBank
- HP is around 30, but I give you the damage more than them if I let you all hit a monster having low magic pitcher's earned run average and can abolish most of the monsters which can usually summon ^ in one battle
This article is taken from the Japanese Wikipedia Master of monsters
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
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