Lei crisis
The 2D length scroll shooting game that "RAY CRISIS" (lei crisis) was released as アーケートゲーム in 1998 by Taito. "Lei force," it is 3 items of "lei storm" and the RAY series to continue. A player could save the progress of the game, and an experimental element was included while succeeding factor to a previous work.
The platform arcade, PlayStation, Windows (as for 95/98/Me, the SOURCENEXT version for XP).
Table of contents
Story
It is described as a prologue of the series first item "lei force". The future when explosive technical advancement was brought by huge computer network Con-Human because the fusion of a person and the machine succeeded, and the name of an era changed to M.C. (machine century /Machinery Century). I entrusted all including politics and the production to Con-Human, and the human accomplished further development, but had the problem called the population growth at the same time. The fitting planet is not discovered, and the emigrant plan to a superior planet freezes up. It was in a situation that I couldn't but unify it for an emigrant plan to satellite Cecilia, and this problem worsened still more.
In M.C.98 year, the Dr. Leslie McGwire connected a clone to Con-Human and tested it, but the consciousness body of the clone was taken in Con-Human by an unidentified accident and did not come back. I consider this consciousness body to be "new life" and judge Con-Human to protect this in the priority which is higher than new means and a thought, the conventional human who protect the human while solving a population problem. I choose human exclusion. The Dr. Leslie McGwire leaves while invading the virtual space network of Con-Human in connection medium "wave riders" to check this reckless driving, and removing a defense program of Con-Human to touch an emergency program of the center.
Game system
I succeed to a lock-on laser since the lei force progressively. A lock-on site moved below and came to be able to lock the enemy of the bottom end of screen when I put a lever in the state that the footline of the screen had an own plane below. The special attack became the name "round dividers" and gave a wave from an own plane, and it was form to attack all enemies in the screen at the same time. In addition, the point that I obtained came to be displayed on the screen by a hyper laser and a special attack.
As an additional factor from a previous work
- Erosion rate system
- The first half stage which is shuffled or is selectable
- Preservation of the play progress of the player
などがある.
The progress of the game depending on a play is recorded on a board when I input an initial and a password at the time of a game start. It was just, and, on account of the area, what I could record has disappeared from old data for 64 people when I exceeded it. There was the preservation of the play result for the service in the form that a player set storage medium at a housing, but the service to save data on a board was advanced for those days, but there was the problem such as being capable of simply stealing limitation of the number of the records and a play result of another person.
Therefore these new systems were hard to say that I was accepted by a player, and it was a factor to fail in commercially.
Stage
Modes are usually all 5 stage constitution. Stage 1 for the foreword and stage 5 of the last boss are fixed, and 3 stages of the meantime become three among five following maps. Computing system Con-Human where a chief character crawls into is made in imitation of human brain, and, in the stage, it is the name of the element constituting a human thought each.
- An introduction stage: Function Part
- A daytime city: Intelligence Part
- At a high altitude: Memory Part
- Desert: Emotion Part
- The water: Consciousness Part
- A night city: Consideration Part
- The last stage: Function Part
- At the time of the first play
- 3 stages are chosen among a certain all 42 patterns standard map set at random.
- When I meet a constant condition (later description)
- I can choose 3 stages among the stage which is five optionally (as for the overlap, impossible).
On the same stage, the attack patterns of constitution and the boss of the enemy change what number stage it is, and a degree of difficulty becomes higher so as to come later.
The end between the stage goes like lei force nonstop.
When clear stage 4; with last boss Dis-Human (D human) is confronted, and become the normal ending when defeat this.
When it is until stage 4, and an erosion rate reaches 100%, a screen is warped at that point, and a stage is replaced, and it is a confrontation with last boss Dis-Human. It becomes the bad ending when I defeat this.
When it is to clear and meets a condition for stage 4, true last boss infinity (Infinity) appears after Dis-Human overthrowing. It becomes the true ending when I defeat this.
With the home special mode, stage order becomes fixed and original arrangement is given a map and sound and can play for a fresh sense.
Erosion rate system
It is shown how long it is eroded a network by Con-Human a percentage by the screen edge, and numerical value goes up and down during a play in real time. This is an erosion rate system. When these remain in a screen by a defense program, an erosion rate rises all the enemies appearing for the game, and an erosion rate falls down when I defeat it. An erosion rate largely rises when I miss it without defeating it.
Relative difficulty changes according to an erosion rate, and a penalty is imposed when an erosion rate reaches 100%.
"A rank shifts to the last boss near the best forcibly, and, as for the contents of the penalty, ending becomes the bad ending with the arcade version (and home original mode) by all means". With the home special mode "1,000 points of a one-60th second deduction."
Because a lot of relief characters come to appear when it is for an arcade, and erosion rates exceed 80%, and an erosion rate largely falls down when I defeat this, at first there is not that an erosion rate reaches 100% by a normal play.
The bonus in the clear rises so that an erosion rate is low, but, in the case of more than 90%, rises adversely exceptionally.
In addition, 256 phases of game ranks are set separately from an erosion rate inside, too and, as for the intensity of the attack of the enemy, are decided here. There is what's called relative difficulty MAX setting in an Easter egg, but it is a mode that this fixes a rank in the best relative difficulty of the top more than 256 phases and plays, and the relative difficulty is terribly high.
Preservation of the play progress
TAITO G-Net has a function to save the play data of the player. The player inputs a player name and a password at the time of the first play. The board records play progress every name afterward. I continue play progress (high score, the play situation of the map pattern) and can use the player if I input a name and a password at the time of a re-play. Privileges when I did an entry include the following.
- Before a stage start, I can select whether you use the map pattern at the time of the play in the last time.
- The name of the high score ranking is registered automatically.
- One's high score, the play number of times are recorded.
In addition, as the thing which even command input is possible, but becomes able to choose by default,
- With (it is not necessary to clear it) playing all 42 map patterns, I can select a map pattern freely.
- When I have played all 5 stages mentioned above in (area 1) for stage 2 and it overthrows true last boss infinity, hidden body WR-03 becomes selectable.
When the data are saved to for 64 people, and the number of people more than these assumes an entry it, I am removed sequentially by the oldest data.
Even if the data management system is for home use, it is adopted.
Body
- WR-01R
- The first unit of the connection medium wave rider to computer network Con-Human. I equip it with a lock-on laser attacking the enemy who usually made a shot and a lock-on of the other party diffusion type individually. A lock-on is possible to eight places.
- WR-02R
- The second unit of the wave rider. I equip a genuine aspect with a sander laser to fly sequentially, and to attack which performed a laser shot and a lock-on to shoot. A lock-on is possible to 16 places.
- WR-03
- I can use it when I meet a constant condition with the privilege of the data preservation play. I am equipped with all direction homing missiles and photon torpedoes. The photon torpedo explodes in an impacted bomb by a bullet of the light to splash towards an enemy like a lock-on laser. The number of the hits rises when I let the next photon torpedo hit it while a bomb blast is left. The number of the hits and score magnification are up to 255 times equally. A lock-on is possible to 24 places.
for home transplant
In household use, even a simple substance was transplanted and I was coupled with a previous work "lei storm" and was released as "SIMPLE1500 series Vol.75 THE double shooting - lei storm X lei crisis ...".
A home lei crisis has many changes from an arcade version.
- All stage select is possible
- I can choose all five stages optionally (as for the overlap, possible). Therefore the fixed stage only as for the foreword before the CONNECT direction.
- Change of the play screen
- Because it became only for a one play, the arrangement of the screen layout was accomplished accordingly.
- Loading screen
- There is the loading that a screen turns dark before in CONNECT direction and the stage clear for the stage foreword and a boss, and there is the direction of CONNECT screen and a stage clear screen different from the arcade version, the alert screen like Darius that a boss name is displayed before a boss appearance. Therefore the nonstop progression that a stage advances to without BGM for an arcade breaking off is gone.
- Color change of the own plane
- I can choose the color of the own plane among 4 patterns.
- Special mode
- The mode which is consecutive, and plays an arranged stage. Stage order is fixed, and an item effect renovates it, and many changes including the full power are always made own planes. BGM works on it newly, too. Only when there is not the continue, and it clears it till the last that score is recorded. It is about "how to play truth a producer reason that I set a degree of difficulty in the best and make survival game".
- 易化 of the stage 6 outbreak condition
- The thing which was "no continue and erosion rate less than 25% after the dis-human overthrowing" was changed in "I put 5 stages by less than five times of continue (without modelling an erosion rate 100%) and am clear".
- Change of the hidden body
- WR-03 which is for an arcade, and was a hidden body is by default available. In addition, body R-GRAY1, R-GRAY2 of the previous work "lei storm" appears when it overthrows infinity with all WR3 models. The performance of the R-GRAY series is regulated so that general offensive ability becomes higher for a previous work "lei storm" soon, but there is not the range of the special attack for the lock-on to the bottom end of screen slightly narrowly either.
- Pocket lei
- PocketStation can download a mini-game "pocket lei". It becomes selectable with the option which the gauge increase speed of the special attack increases 3 times when I load the data which cleared "a pocket lei".
- Art gallery
- The art gallery which created a work when I choose an optional item is seen when I clear a special mode till the last.
Music
As for this product, TAMAYO (Kei Kawamoto charges) of ZUNTATA is in charge of BGM. As for the sound track of this product, the original story of this ZUNTATA's original product is spelled. In addition, BGM of this product is the specification that one BGM plays through stage 1-4, and BGM is fixed at stage 2 by a chosen stage. The home special mode follows this, but, as for the musical piece, an original thing is only one piece because the stage constitution is fixed.
Allied item
Outside link
This article is taken from the Japanese Wikipedia Lei crisis
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
In addition, Tranpedia is simply not responsible for any show is only by translating the writings of foreign licenses that are compatible with CC-BY-SA license information.
0 개의 댓글:
댓글 쓰기