Saint Knights Hospitalers Sor
Saint Knights Hospitalers Sor profile
- A first to go out work: GUILTY GEAR XX SLASH
- Fight-style: Own way
- Hometown:
The United States of America - The date of birth: Ignorance
- Height: 184cm
- The weight: 74 kg
- A blood type: Ignorance
- A hobby: Hear QUEEN
- An important thing: A record "shear heart attack" of QUEEN
- A hateful thing: You make an effort, and do your best
- Position: Saint Knights Hospitalers
- An eye type: Reddish brown
- Related character: Sor - Chi - Accelerator - Slayer - Ino - Cliff - Justice
The aerial person who appears for the 2D play fighting game "GUILTY GEAR series" with Saint Knights Hospitalers Sor (Order-Sol).
The voice actor is Ishiwatari Taisuke.
Table of contents
Summary
※Refer to the Sor bad fellow who is the same person for his basic person image and details.
- When Sor belonged to the Saint Knights Hospitalers; a figure of (A.D.2172). Because it is before I seize a seal flame sword, I possess the wide end such as the hatchet. I save face of Cliff who recommended joining an organization and made an effort to do it with chi well, but give it up without getting along well with each other. I called chi "a boy" not "a son" these days. From the reason that belonged to the Saint Knights Hospitalers having been the environment that could obtain the information of the gear quickly.
- One pair of setting to assume a huge iron lump a weapon comes from many の design. Because because I was often surrounded by a large number of gears for the crusade era, the attack of the extensive level that I gathered it up, and a partner was killed was convenient. Sor of the Saint Knights Hospitalers era did not possess an inherent weapon and used one's own weapon which I supplied in a battlefield.
- The reason why I appear with an arcade mode of "GGXX SLASH" in Ino postwar period is that confusion produces it in temporal axes by having fought against Ino, and a player character flew temporarily in A.D.2172. I become treated like a hidden boss in "ΛC".
Story
Prototype of GEAR strengthened by an ecosystem reinforcement plan to inoculate an existing living entity with GEAR cell, and to strengthen. I join the Saint Knights Hospitalers by a talent scout of Cliff = Anderson for 2,172 years, but I seize "a seal flame sword" later and escape from "Saint Knights Hospitalers".
Performance during the game
- Characteristic
- I am good at infighting, and the reach of the skill is short generally.
- I lack in the action that is a low risk than other characters, and the action is always haunted by risks for the right angle bracket small. Therefore the character that it is necessary to grasp present status one by one, and the dependence to a player is high in.
- A weak point is outstanding in SLASH; the performance of the lower class. It was strengthened in ΛC by the change of the charge system, the addition of the big finisher of the return including ファフニール.
- A level gauge tension gauge automatically increases Saint Knights Hospitalers Sor of specifications for exclusive use of COM in SLASH. Furthermore, I rush wildly in screen narrow しと using exclusive power-up 技 frame distortion.
- I appear as the hidden last boss in ΛC. I come to react for this movement than a previous work precisely, and the capture degree of difficulty is very high.
- I reproduce Sor of "GG" with the EX mode and am grown.
- A charge gauge is restored with the GOLD mode automatically and can use frame distortion. In addition, I install a dragon: If 1HIT eyes of the homicide world make a hit, a boisterous dance is continued without additional input automatically.
- An exclusive system: Charge system (SLASH ...)
- At least 0%, a maximum of 299%. The charge action of the finisher is to charge and saves it, and a finisher is strengthened every 100% (best LV3). In addition, I consume it for 200% in 100%, LV3 in LV2 when I use a finisher, the awakening finisher. I cannot hit a finisher of different LV even if LV is high (I cannot use the finisher of LV1 and LV2 in a state of LV3). It was a specification to return to LV1 immediately when I used the finisher in SLASH.
- I was changed so that gauges gradually decreased after the motion of the finisher in ΛC in progress at time so that the finisher that accepted the position now of the gauge was usable at the time of the gauge decrease. In addition, I came to be able to use the finisher of LV1 regardless of current LV by pushing it at the same time, and doing whether you held D button, and inputting the command of the finisher.
Commentary of the skill
Finisher
- Charge [SLASH~] (⇒ charge burst)
- I save a charge gauge. Speed that flame goes out of the step when I ring a button repeatedly timely in SLASH and collects becomes fast. I cancel various normal skill and cannot start it.
- Rise speed increases in ΛC only in progress at time and I cancel various normal skill and can start it. A chance after the movement is smaller than SLASH.
-
- Charge burst [SLASH~]
- I hit 爆炎 and blow off a partner. The chance of the thing having long unrivaled time is big.
- Block headbuster [SLASH~] (⇒ action charge) (FRC)
- The skill to give flame from the pattern of the sword which I pushed out. Flame is prolonged in SLASH depending on LV and produces big 爆炎 in ΛC.
- ロックイット [SLASH~/EX] (⇒ action charge)
- I hammer in the straight that wore flame while rushing. I greatly swing down a sword in LV2, and the uppercut to be made of the column of flames increases in LV3.
- I check LV1 and am used for a combo mainly after LV2 by being able to pursue it.
- Cancer blaze [SLASH~] (⇒ action charge) (FRC)
- The skill to blow up a column of flames by a low profile from sliding, the ground. I pass through a partner and can move.
- When a level rises, the number of columns of flames increases.
- It is the skill that assumed single blow finisher "オールガンズブレイジング" of Sor in first GG made with a sense of fun of the production staff a motif.
- シュトルムヴァイパー [SLASH~] (⇒ action charge) (possible in the air)
- The skill to decide the kick that wore flame such as the overhead kicking. Whenever LV goes up, an attack is added.
- I cut LV2 more in the wide end that wore flame after a kick and put it up, and LV3 brings down a kick to fling against the ground afterwards. The second step cannot guard it in the air in the air and can break the guard of the partner.
- バンディットリヴォルヴァープロトタイプ [SLASH~] (⇒ action charge) (aerial possible /FRC)
- The skill to jump small, and to greatly go into motion, and to cut it with a sword, and to touch. After movement, LV2 lets a partner down in the heel last joke that wore flame, and LV3 blows off a partner by a motion same as jump D of Sor who wore 爆炎.
-
- Action charge [SLASH~] (FRC)
- I am derived by pushing the D button after a specific finisher and can put up 80% of charge gauges.
- Cancer frame [EX](FRC)
- I hit flame going ahead through the ground. Two steps make a hit when I make a hit with point-blank range.
- ヴォルカニックヴァイパー [EX] (possible in the air) (FRC)
- The skill to attack while flying up using the reaction that I stick a sword into the ground and skipped in the air.
- バンディットリヴォルヴァー [EX] (possible in the air)
- The skill to pay out a heel last joke from a knee kick while flying up.
- ライオットスタンプ [EX](FRC)
- 突進技 which flies using the reaction that withdraws to the rear once, and kicked a wall, and performs a kick.
Force break
- ファフニール [ΛC]
- The skill to swing down the wide end that wore flame forward. Attack outbreak is early and is used for a combo and a surprise attack using reach being very long. I cannot usually provide it at the cancellation from the skill. It was for EX of "ΛC PLUS" and became able to usually provide it at the cancellation from the skill.
- ヴォルカニック ヴァイパー [ΛC PLUS][EX](FRC)
- The skill that was for EX of "ΛC PLUS", and was added. A motion is the same as ヴォルカニック ヴァイパー for dragon installation of Sor.
- Cancer frame [ΛC PLUS][EX]
- The skill that was for EX of "ΛC PLUS", and was added. A motion is the same as サーベイジファング of LV1. Direction when I did KO by an awakening finisher enters when I do KO by this skill.
Awakening finisher
- サーベイジファング [SLASH~]
- I put up a big column of flames and blow off a partner. Whenever LV goes up, a judgment and damage become heavy.
- I have a characteristic not to be enough even if I guard only LV2 after a dark change.
- Tie Lan Rabe ver.Ω (omega) [SLASH~]
- The skill to give off the large-sized punch that wore flame. Whenever a level rises, outbreak becomes early, and damage becomes heavy. Tie Lan Rabe in first ギルティギア is added in straight, LV3 by the reverse hand in LV2.
- Dragon installation: Homicide world [SLASH~,EX]
- 乱舞技 to hammer in a blow into in succession after having produced a shock wave. When a charge level is not LV3, a tension gauge is MAX and cannot exercise it.
- When last Tie Lan Rabe made a hit, I hammer in a napalm death in the state that let gear original power loose if the physical strength of the partner is less than a constant value (replaced by the direction of the single blow finisher then). When K.O. does a partner by this skill, it is an exclusive victory pose that money of bowl fails and crouches down.
- Command input is difficult and I usually cancel the skill and cannot start it under the condition mentioned above in SLASH.
- Command input facilitated it in ΛC and I usually canceled the skill and became able to start it.
- Tie Lan Rabe [EX]
- It becomes that I imitated Tie Lan Rabe in first ギルティギア.
Single blow finisher
- オールガンズブレイジング [EX]
- I reproduced a single blow finisher of Sor in first GG. When a knee kick is successful, I slip, and make hole through the side of the partner and burn down the whole partner by a huge column of flames.
Awakening finisher for exclusive use of the CPU version
- Frame distortion
- Power-up 技 which I fix a tension gauge and a charge gauge to MAX automatically for a certain period of time, and movement speed largely climbs into. It is for an arcade and recovers to physical strength more. The effect is not canceled even if downed.
Stage
- AD2172 [SLASH ...]
Theme music
- Get To Business [SLASH ... to be downed]
- Keep the Flag Flying[ΛC/ vs. chi]
Other
- There was the request of Ishiwatari Taisuke and was going to do it to the character whom it was easy to employ to anyone at first, but calmed down in current form in an opinion, "Sor is if it was the character who was easy to treat it" of other staff and others. I seemed to be going to start it as EX character of home Sor in the original plan.
Allied item
This article is taken from the Japanese Wikipedia Saint Knights Hospitalers Sor
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
In addition, Tranpedia is simply not responsible for any show is only by translating the writings of foreign licenses that are compatible with CC-BY-SA license information.
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