KILLZONE SHADOW FALL
| Genre | FPS |
|---|---|
| Support model | PlayStation 4 |
| Origin of development | Guerrilla games |
| Sales agency | Sony computer entertainment |
| Producer | Angie スメッツ, poly a Tokan |
| Director | Steven terHyde |
| The series | The KILLZONE series |
| The number of people | Nobody (up to 24 online time) |
| The media | BD-ROM/Downloading |
| Sale date | |
| Target age | ESRB: M (17 years old or older) CERO: D (targeted 17 years old or older) |
| Contents Icon | Violence, crime |
| The sales number |
An SF first person shooting game [2] for exclusive use of PlayStation 4 which guerrilla games developed it as for "KILLZONE SHADOW FALL" (kill zone shadow fall), and Sony computer entertainment released.
Table of contents
Summary
A sequel to KILLZONE 3 released in PlayStation 3 in 2011. As the series 6 items. It is a raunch title of PlayStation 4.
I describe the national "vector" affiliated with the strategic alliance (ISA) between the planet and a fight with autocracy "Hel Gahn" sequentially from KILLZONE 3. The chief character is special agent of the vector government, Lucas ケラン.
Story
30 years later is the stage from KILLZONE 3. After planet Hel Gahn extinction, the Hel gusto lived in autonomous district, new Hel Gahn built by a vector. One day the terrorist organization "black hand" of the Hel gusto attacks a vector government side district. The vector government gave an absolutely confidential duty in a special agent "shadow agent" to prevent the activity of the black hand.
Character
- Lucas ケラン
- The chief character of this product. A shadow agent of the vector security station (VSA).
- Echo
- An officer of the Hel gusto secret intelligence service position. All information is not known other than the code name called "an echo".
- Thomas Sim Clare
- Director at vector security station.
- The ヴィサリ prime minister
- ヴラドコ Tie Lan
- Spatula ヴィサリ
- シュタール
- Masseur
Class (combatant)
Specifications
According to the guerrilla games of the origin of development, as for this product, a single player, a multi-player work together in 1080p, 60fps. But that a drawing treatment method is different from a single player in the multi-player, and generate a picture of 1080p from the picture of plural low resolution (960x1080) frames using a correlative re-projection (Temporal Reprojection) in the multi-player at time [3]; [4].
Footnote
- ^ "TOPICS." Sony Computer Entertainment Inc. April 13, 2014 reading.
- ^ "KILLZONE SHADOW FALL". Sony Computer Entertainment Inc. April 13, 2014 reading.
- ^ Poria Torkan (March 6, 2014). "regarding killzone shadow fall and 1080p". Sony Computer Entertainment Europe. April 13, 2014 reading.
- ^ G.Suzuki (March 7, 2014). "Guerrilla Games comments on a technique to work in answer -1080p about resolution of "Killzone Shadow Fall"". GameSpark. IID, Inc. April 13, 2014 reading.
Outside link
- Official web site (Japanese)
This article is taken from the Japanese Wikipedia KILLZONE SHADOW FALL
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
In addition, Tranpedia is simply not responsible for any show is only by translating the writings of foreign licenses that are compatible with CC-BY-SA license information.
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