2017년 1월 20일 금요일

A mosquito dashes

A mosquito dashes

A mosquito dashes
Cadash
Genre Action RPG
Support model Arcade
Origin of development Taito
Sales agency Taito
Producer Keisuke Hasegawa
Director Koji Tsujino
Designer Koji Tsujino
Programmer 堀崇真
Music Masaru Nishi two
Art Koji Tsujino
Takashi Senba rope
Hisakazu Kato
Hisashi Igarashi three
Yoshihiro Iwata
Tetsuya Shinoda
Takayuki Ogawa
Kenichi Imaeda






The number of people 1-2 (cooperation play)
The media Board (1.59 megabytes) for duties
Operation time
  • Japan March, 1990 (1990-03)
Target age CERO A (targeted for all age)
Device 8 direction levers
2 buttons
CPU MC68000 (@ 12 Mhz)
Z80 (@ 4 Mhz)
Sound YM2151 (@ 4 Mhz)
Display Raster scan
Wide monitor
320×240Pixel
60.00Hz
4,096 colors of palettes



I display a template

The arcade game that "カダッシュ" (Cadash) was released in 1989 by Taito. Horizontal scrolling action RPG.

Table of contents

Game contents

Basic rule

I operate it with 8 direction levers, 2 buttons (attack, jump). There are four occupations at the time of a game start, and speed, attack method, weapon which I can use, having magic or not that I can use are different every occupation at all. There are HP and MP, an experience level, and various numerical value rises by improvement, and a color is dark, and RPG characteristics appear. The board that a play was possible existed at up to four same time using two housings including a part of the location test and the overseas sale, but a function was deleted at the time of the domestically official sale. A demonstration screen can watch a play four at the same time.

Occupation

Soldier

The offensive ability is the strongest by saying a character of the flinging oneself at the enemy war serious consideration (up to 83), but the reach of the sword does not have a long it too much. The defence is considerably low, but the defence becomes greatest when a lot of accessories match a helmet and an armor with a helmet, an armor, a shield. When there is a shield, I can prevent the firearm of the enemy, but I drink it at the same time and become the good points and bad points because a judgment becomes big. It is a difficult point there are many accessories, and to be high, but is the character whom there is not of the loss because it is in the contents which did the capture of other characters well if I grasp these points if I use it first. There is the thing which there is an additional effect in of the magic in the sword. With the sword which quickness increases to second highest (up to 163) as for the quickness it is sometimes the best quickness of all characters. 33,000 points of experience levels are necessary to become the most high level.

Magician

The worst character who has movement speed (even as for the best quickness 98) when tough. Because the blow offensive ability is not unexpectedly low, and the magic is power of the thing single blow bringing sure death with use restrictions, it is easy to considerably use it. Furthermore, improvement is the middle stage very early, but play in itself is easy to be stable because I am put up to the most high level (necessary experience level 22000) quickly. I get the stick that a robe and the magical power that the end game, a magic consumption power become half are restored every one second and am easy to have a hard fight to appear in ザコ where the magic does not work for although magic becomes approximately free to use it. However, it is a special privilege only for this character to be able to forget an RAS boss by several strongest incantations in an instant. There is the thing which there is an additional effect in of the magic in the stick.

Priest

An attack is フレイル attack having a long reach very, but orbit is linear, and power is low, and there is usually the scene which it is hard to use because the chance is bigger. There is much trouble and is necessary to defeat an enemy from beginning to end probably because there is it. It is taken the ease at a stretch in the middle stage to get the strongest weapon at the earliest stage. In addition, very useful magic, protection are available from level 6. I can destroy the しさらにのけぞりと poison which cancels the damage to 32 points regardless of a level when I use this magic. Similarly it is not necessary to use other recovery magic because a priest exceeds it in all in comparison with available recovery magic. I can clear it just to use the protection from the middle stage. However, I become a character for basic people who can get a grip on themselves to some extent from the early stages because the middle stage is considerably poor. I need 42,000 points of experience levels to become the most high level.

The physical strength to receive the attack of the enemy in this game, and to decrease is the number that is big in "the damage that I calculated from a defence" and "levels". When the priest using many protections keeps a level within 15, I can take the attack of the enemy by one time of protection three times.

Ninja

I have the best speed (at the most high level quickness 178) and offensive ability (the best 82) that, in fact, there is no great difference between and a soldier. I have the normal attack in the only firearm out of all characters. Anyway, with that alone it is considerably advantageous because I run fast. The basics are the same as a soldier, but are different from there not being a shield at the point that I take distance and can strike. Offensive ability and the defence are at the same level as the soldier of the same level, but an experience level of the degree to double of the soldier is necessary to become the same level. I am endowed with the weapon which is stronger than other characters including the weapon penetrating a weapon and an enemy to be able to transfer to 3 directions and am easy to expose an attack to the enemy. The biggest parameter is the best class with all items, but it is necessary to gather experience levels at a point because the way of rising of level is very slow. I need 54,000 points of experience levels before it becomes the most high level.

for other models

No. Title Sale date Support model Origin of development Sales agency The media Model The sales number
1 A mosquito dashes
  •   January 18, 1991 (1991-01-18)
  •   1991
PC engine Taito Taito 3 megabits HuCARD[1]  TP02015
 WTG040501
-
2 CADASH
  •   1992 (1992)
Mega drive Cyclone System Taito 4 megabits ROM cassette T-11086 -
Domestic non-release in Japan
3 The Taito memory second volume
  •   August 25, 2005 (2005-08-25)
PlayStation 2 Taito Taito DVD-ROM SLPM-66092 -
4 Taito Legends 2
  •   March 31, 2006 (2006-03-31)
Xbox Taito Taito DVD-ROM - -
Domestic non-release in Japan
5 Taito Legends 2
  •   July 10, 2007 (2007-07-10)
  •   March 31, 2006
Windows Taito Taito DVD-ROM - -
Domestic non-release in Japan
6 A mosquito dashes
  •   November 11, 2008 (2008-11-11)
Wii
Virtual console
Taito Taito Downloading - -
Transplant for a PC engine
PC engine version
It is for a mega drive
  • Only a Japanese foreign territory releases it. Specifically, I refer to an English version page.
PlayStation two

Staff

  • Produce: Keisuke Hasegawa
  • ディレクト: ONIJUST (Koji Tsujino)
  • Director of software: I do it, but am with straw
  • Maine programmer: TAK (堀崇真)
  • A monster programmer: こうやまゆういち
  • A trap programmer: YMOT (Yagi Masaki)
  • A scenario programmer: たいこいちせいいち
  • A production designer: ONIJUST (Koji Tsujino)
  • A graphic designer: ONIJUST (Koji Tsujino), Takashi Senba rope, Hisakazu Kato, Hisashi Igarashi three, Yoshihiro Iwata, Tetsuya Shinoda, Takayuki Ogawa, Kenichi Imaeda
  • An assistant graphic design: Visual arts production
  • スーパービジング editor: YMOT (Yagi Masaki)
  • A map editor: ONIJUST (Koji Tsujino)
  • A hardware designer: くしろただし
  • Erect re-beautifulness: たけだとみお
  • A sound producer: POCHI (one great sewing) (ZUNTATA)
  • A music composer: PINCH PUNCH (Masaru Nishi two)
  • Sound effect: PINCH PUNCH (Masaru Nishi two)
  • A mechanician: はつだやすのり
  • A publicity supervisor: なかがわかずお
  • Software analyzers: 藤原英裕, Yuji Hiroshige
  • Data entry: いわのまり
  • A game designer: ONIJUST (Koji Tsujino)

Evaluation

Arcade version
Receiving a prize
Medium Receiving a prize
The fourth ゲーメスト award The prize for best action eighth place [2]
The fourth ゲーメスト award The prize for best direction third place [2]
The fourth ゲーメスト award The annual hit game 32nd place [2]
PC engine version
Review result
Medium Result
Authority of ファミ 23/40 point
Monthly PC engine 85/100 point
Circle 勝 PC engine 29/40 point
PC Engine FAN 21.56/30 point [1]
(the general 197th place)
Arcade version

In monthly "ゲーメスト" "the fourth ゲーメスト award" (1990) performed (new idea company) in a magazine, I acquired the hit game 32nd place in the best prize for action eighth place, the best direction Prize third place, year [2].

PC engine version

29 points (40 points), evaluation by "the game report card" by the reader vote of "PC Engine FAN" of 8.7.7.7 in total are as follows with an average of 85 points, "circle 勝 PC engine" of 95.75.85.85.85 with 23 points (40 points), "a monthly PC engine" in the cross review of the game magazine "family computer communication" in total, and it is 21.56 points (30 points) [1]. In addition, this score becomes the 197th place (among 485 of them at 1993) in all PC engine software [1]. I am introduced by "PC engine oar catalogue '93" of the magazine October, 1993 issue special appendix saying "a character is large, and the degree of difficulty of the action scene is high" [1].

Item Character Music Operability Eagerness degree Good bargain degree Originality Synthesis
Score 3.73 3.45 3.66 3.71 3.45 3.57 21.56

Footnote

[Help]
  1. ^ a b c d e "October issue special appendix PC engine oar catalogue '93," it is page 39 on "PC Engine FAN" Vol. 6 tenth, Tokuma Shoten, October 1, 1993.
  2. The ^ a b c d "ゲーメスト award 11 years history," it is 18-19 pages, ISBN 9784881994290 on "history Vol. 5 fourth of GAMEST MOOK Vol.112 the best game 2 arcade video game 26 years", new idea company, January 17, 1998.


This article is taken from the Japanese Wikipedia A mosquito dashes

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