グランナイツヒストリー
Genre | Fantasy RPG |
---|---|
Support model | PlayStation Portable |
Origin of development | Vanillaware |
Sales agency | Mer seawifes entertainment |
The number of people | One - ∞ person (network correspondence) |
Sale date | 2011September 1 |
Target age | CERO: A (targeted for all age) |
The sales number | 114,094 [1] |
A game for PlayStation Portable which vanillaware developed "グランナイツヒストリー", and was released than mer seawifes entertainment on September 1, 2011. A fantasy RPG (online multi-war game) which I drew the war of three countries on. The player trains a probationer as leader knight (RPG part) and sends you out in the battle front (war game part).
I synchronize with a server with "current war situation" not what I communicate in real time and operate even if I vomit with an online game, and play in itself of each person does offline with basics.
Table of contents
Game system
Upbringing part (RPG)
I make four donzel characters and devote the training period of 60 days to training first. I experience an encounter outside a town and the use of the training school is accepted as a reward of the quests and does it and brings it up and sends you out in the battlefield when I judged it when it was in enough forces.
By turn system command choice principle, there is the file by 3*4 position, and there is a range attack in a skill.
Consumption resources such as MP are not set in a skill and become the form to assign common AP (action point) instead at a party. Because AP is only only 6 at the time of the start of each battle, the action of other members requires a limit when I am going to use the bold move. AP does not increase by growth, but can increase it (while I fight) by overthrowing an enemy during a battle.
War part
I finish 60 days in a training period and the member who brought it up enough receives the bestowal of an order of the knight and proceeds to the battlefield. I set a brief action indicator to each member of the party and can let you automatically fight, and oneself may fight (like an RPG mode) with a military unit.
I am connected to the server via Wi-Fi at the time of the change to war mode and community mode and synchronize with war situation, but am offline during a play to the last.
The victory or defeat of the subordinates corps renews war situation in real time by the same period with the server, and a trend of the whole war by Knights Hospitalers of several thousand tens of thousands of determines it.
Character
- King Leon (Leon Freed)
- Voice - bank tail だいすけ
- セフィア princess (セフィア ティオレ log reply)
- Voice - 悠木碧
- Queen Muses (Muses Cromwell)
- Voice - Kikuko Inoue
- A ファウゼル king (ファウゼル Waldo log reply)
- Voice - Tomokazu Sugita
- Lesher
- Voice - Eri Kitamura
Footnote
- ^ "authority of ファミ game white paper 2013 supplement data" (separate volume version) ENTERBRAIN, INC., 2013. January 1, 2016 reading.
Outside link
This article is taken from the Japanese Wikipedia グランナイツヒストリー
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
In addition, Tranpedia is simply not responsible for any show is only by translating the writings of foreign licenses that are compatible with CC-BY-SA license information.
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