2016년 11월 13일 일요일

グランナイツヒストリー

グランナイツヒストリー

グランナイツヒストリー
Genre Fantasy RPG
Support model PlayStation Portable
Origin of development Vanillaware
Sales agency Mer seawifes entertainment
The number of people One - ∞ person (network correspondence)
Sale date 2011September 1
Target age CERO A (targeted for all age)
The sales number 114,094 [1]
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A game for PlayStation Portable which vanillaware developed "グランナイツヒストリー", and was released than mer seawifes entertainment on September 1, 2011. A fantasy RPG (online multi-war game) which I drew the war of three countries on. The player trains a probationer as leader knight (RPG part) and sends you out in the battle front (war game part).

I synchronize with a server with "current war situation" not what I communicate in real time and operate even if I vomit with an online game, and play in itself of each person does offline with basics.

Table of contents

Game system

Upbringing part (RPG)

I make four donzel characters and devote the training period of 60 days to training first. I experience an encounter outside a town and the use of the training school is accepted as a reward of the quests and does it and brings it up and sends you out in the battlefield when I judged it when it was in enough forces.

By turn system command choice principle, there is the file by 3*4 position, and there is a range attack in a skill.

Consumption resources such as MP are not set in a skill and become the form to assign common AP (action point) instead at a party. Because AP is only only 6 at the time of the start of each battle, the action of other members requires a limit when I am going to use the bold move. AP does not increase by growth, but can increase it (while I fight) by overthrowing an enemy during a battle.

War part

I finish 60 days in a training period and the member who brought it up enough receives the bestowal of an order of the knight and proceeds to the battlefield. I set a brief action indicator to each member of the party and can let you automatically fight, and oneself may fight (like an RPG mode) with a military unit.

I am connected to the server via Wi-Fi at the time of the change to war mode and community mode and synchronize with war situation, but am offline during a play to the last.

The victory or defeat of the subordinates corps renews war situation in real time by the same period with the server, and a trend of the whole war by Knights Hospitalers of several thousand tens of thousands of determines it.

Character

King Leon (Leon Freed)
Voice - bank tail だいすけ
セフィア princess (セフィア ティオレ log reply)
Voice - 悠木碧
Queen Muses (Muses Cromwell)
Voice - Kikuko Inoue
A ファウゼル king (ファウゼル Waldo log reply)
Voice - Tomokazu Sugita
Lesher
Voice - Eri Kitamura

Footnote

[Help]
  1. ^ "authority of ファミ game white paper 2013 supplement data" (separate volume version) ENTERBRAIN, INC., 2013. January 1, 2016 reading.

Outside link

This article is taken from the Japanese Wikipedia グランナイツヒストリー

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