Oh, it is Poe
| Genre | Sports game |
|---|---|
| Support model | Arcade game |
| Origin of development | Sanritsu electricity (later SIMM) |
| Sales agency | SEGA (interactive SEGA in the back) |
| Sale date | June, 1984 |
The arcade game that "アッポー" was released in June, 1984 by SEGA (interactive SEGA in the back). The genre is a professional wrestling game. The origin of development Sanritsu (later SIMM).
Table of contents
Commentary
I choose one from eight characters that an actual professional wrestler was deformed and, the fight with the enemy wrestler operating it of the CPU, can win and advance to the next around of it. It is a game and becomes the game over for three three minutes if there are not two wins within three minutes. But only 30 seconds are extended with the second when time is up with the first (it is game over one win with this second if they cannot do it). It is considered that I lose one of them by the both ring out which passes the time limit (only as for the first), a ring out defeat, a fall defeat, a foul attack 5 count.
I exercised the basic skill with a lever and three buttons, and the high-ranking skill exercised it by continuing it after specific operation, and operating a lever button, and a finisher peculiar to a character was set and comprised the game system that it might be said with the origin of the fighting game in later years although there was not a play function.
When I received an attack, not a physical strength gauge, ★ mark (damage star) is displayed and I stay by a change of white → yellow → red and distinguish physical strength.
Basic operation
8 direction levers and button 1 (punch), button 2 (kick), button 3 (hold)
- Punch
- It is a punch button near a partner.
- Kick
- It is a kick button near a partner.
- Dropkick
- It is a kick button in a slightly remote chance.
- Body-slam
- It is a punch button in hold → punch button or the state that I made near a partner.
- Headlock
- Throw over hold button → hold button or a partner on a rope; and hold button → hold button.
- Headlock punch
- It is a punch button by the system of the headlock.
- Bulldog docking headlock
- I install a lever in the direction that oneself turns to by the system of the headlock. I fling it with a kick button.
- Iron column attack (iron fence attack)
- When I write bulldog docking headlock out of the footline of the ring or halfpace or a place and do not push the kick button, I fling it against a ring post (out of the place an iron fence).
- I wake up a partner
- Around the waist of the downed partner a lever bottom (a partner hardens in the state that there was at a knee for a while).
- I sprinkle it on a rope
- Put a lever in the direction of keeping company hold → at the time of state that a partner was assigned to at a knee from a punch button or the next; and a punch button.
- Pile driver
- A partner is hold button → kick button at the time of state that there was at a knee.
- Brainy personbuster
- Put hold → lever in the one's back side at the time of state that a partner was assigned to at a knee; and a punch button.
- Back drop
- Put a lever in the back side of hold → oneself from behind; and a punch button.
- Elbow drop
- Is almost piled up at the time of partner down; and a punch button.
- Knee drop
- Is almost piled up at the time of partner down; and a kick button.
- Fall
- It is a hold button at the time of partner down.
- Diving knee drop
- A partner is a kick button in a ring post at the time of down more.
- Fail a partner outside a place; and is a kick button at the time of down from the inside a ring.
- Pile driver reverse
- If one's damage star is white, or pile driver is hung in the other party only at the time of yellow, put a lever in the one's back side; and a punch button.
- Back drop of the ebb
- If headlock is taken, put a lever in the one's back side; and a punch button (as for the wrestler who is not usable of the back drop, impossible).
- Rope swing of the ebb
- If headlock is taken, put a lever in one's anterioris; and a punch button.
- Dropkick of the ebb
- In the place where oneself came home before a partner when was dumped on a rope a kick button (kick normal in BABU in 32 sentences rocket launcher, BUCHIE).
Bug 技
A character goes through a screen when I sprinkle it on a rope from the outside halfpace left side and comes out of the right side. I can give western lariat and Ax Bonn bar out of the place by using this.
A character and inherent finisher
() The actual wrestler who becomes inner は model
- G, BABU (Giant Baba)
- A finisher: Coconut crash (by the system of the headlock a kick button)
- The special skill
- Brainy person chop, horizontal chop (near a partner a punch button)
- 16 sentences kick (and I am stirred up on a kick button or a rope a little apart and have a convulsive fit to the limit a kick button)
- 32 sentences rocket launcher (I am stirred up on a rope and am dumped on a rope to a kick or a partner and kick it)
- Body press (I kick it a little apart at the time of partner down)
- A characteristic: Because movement is slow, and durability is the second lowest, it is beaten and is weak. But the offensive ability is high. I am eccentric, and technique is necessary to manage it.
- BUCHIE (The Butcher)
- A finisher: Headbutt (hold button → kick button)
- The special skill
- Hell stab (near a partner a punch button)
- Bite (hold button → punch button, a punch button keep on pushing it and continue chewing)
- Weapon attack (by the system of the headlock a punch button)
- Foot stamp (and I go on the ring at the time of partner down out of a place a kick button)
- A characteristic: The movement is common, and the durability is high, but offensive ability is low, and it is difficult to take the physical strength of the partner by a beginning of the game. Therefore the character whom time is easy to become up. A character that the beginner can scarcely win, and movement is indecent when I come out as an enemy, but to be weak when I use it by oneself. In addition, most of the basic skill is not usable.
- HANSON (Stan Hansen)
- A finisher: Western lariat (and stirred up on a rope a punch button)
- 特殊技: Unavailable
- A characteristic: Movement and the offensive ability are moderate, and the durability is high following A, GIANTS; a character suitable for beginners. But the offensive ability of the lariat of the finisher is low. I can use all basic skill.
- HOGEN (Hulk Hogan)
- A finisher: Ax Bonn bar (and stirred up on a rope a punch button)
- 特殊技: Unavailable
- A characteristic: HANSON and an about the same character. A finisher called the Ax Bonn bar is different.
- INOKE (Antonio Inoki)
- A finisher: I cut medulla oblongata (two steps apart a kick button)
- 特殊技: Unavailable
- A characteristic: Movement and the offensive ability have low inside, durability. All basic skill is usable. The medulla oblongata of the finisher has the highest-level offensive ability toward cutting it during all skill (it is difficult to start it).
- A, GIANTS (Andre the Giant)
- A finisher: Body press (at the time of partner down a little apart a kick button)
- The special skill
- Foot stamp (even if I am piled up at the time of partner down, and a kick button fails, it does not blow up)
- Neck Kahn King tree (I am stirred up on a rope and hold button → punch button keeps on pushing it and continues barely tightening it if I come back)
- Body splashing (I am stirred up on a rope and install a lever in the partner direction)
- A characteristic: The movement is slow, but the durability is the best. The offensive ability is high, too. But the character who some basic skill are not usable, and is technical. Only a partner fell down even if I hit the rope in the state that I was stirred up, and nothing did in the beta release installed in a location test.
- TIGER (tiger mask)
- A finisher: ローリングソパット (two steps apart a kick button)
- 特殊技: Premature start body attack (on a ring post a kick button)
- A characteristic: The movement is fastest, but the durability is lowest; the offensive ability is the inside. All the basic skill is usable.
- UMA (Umanosuke Ueda)
- A finisher: Bamboo sword stab (usable only once for punch button, Round 1 after taking the bamboo sword out of a place)
- 特殊技: Unavailable
- A characteristic: It is the inside for offensive ability, durability, movement. The feature is that there is not a characteristic.
Capture technique
-
- I turn around and punch it: After the third war (after the third, there is not it by the round), it is difficult to win when I do not use this technique.
- I can expose a punch one-sidedly when I turn around timely while turning to the outside of the ring immediately if a game begins, and waiting for a partner approaching it, and ringing a punch button repeatedly. On the contrary, I receive a punch or a kick and receive back drop if early if late. You should repeat punches once in the place that began the movement that a partner starts after having defeated a partner (it becomes the elbow drop when you push the punch button when you fall down).
-
- Counter hold: When they woke up a partner, it is in a condition that there was it, and only pile driver and a Bullenbuster can use the knee.
- However, if it is body-slam, headlock, ブッチー and giant, head bad bites it, and neck Kahn King is usable by throwing over a partner on a rope, and pushing the hold button timely in the place that came home.
- In addition, the coconut crash of the vav is available in a highly advanced game if I let you weaken enough.
- It becomes difficult to push forward a game in ブッチー when I do not know this technique.
-
- A counter body attack: I go on the section immediately after sprinkling a partner on a rope in tigers and am affected without being avoided if I start a body attack. But the suicidal explosion is the inevitable desperate skill when not used.
System board
The system board adopted the exclusive article which I developed newly. The board used for this product is adopted by "Robo reply 2001" [1]; [2].
- A main CPU: ザイログ Z80 @ 3.072MHz
- A sound CPU: Texas Instruments SN76496 @3.072 Mhz, Oki Electric Industry MSM5205 @384 Khz
- Resolution: 256 x 224
Allied work
Footnote
- ^ SEGA APPOOOH HARDWARESYSTEM16 THE ARCADE MUSEUM
- ^ Appoooh - The Pro-Wrestling GameGAMING HISTORY
This article is taken from the Japanese Wikipedia Oh, it is Poe
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