Movement police pato lei bar (Super Nintendo)
| Genre | Simulation |
|---|---|
| Support model | SFC |
| The number of people | One |
| Sale date |
A simulation game for Super Nintendo that "movement police pato lei bar" (きどうけいさつ pato lei bar) was released than Beck of the BANDAI group on April 22, 1994.
Table of contents
Summary
A simulation game to assume comics version of the movement police pato lei bar the basis. Thus, Kumagami comes up, and the design of the lei bar follows comics version [1], and a thing for a former OVA version, comics appears to a conduct car and the lei bar carrier.
It is form to be dispatched in second unit either first unit of the spring or Ota, and to solve a case to occur on each stage. The lines for the case change, too, and two kinds of ending is prepared for. In addition, the last stage reaches ending in the game over.
As a game original lei bar, "Gustav" or "red Ingram" (salamander) come up.
Story
沢弥工業 was merged in 篠原重工 which planned further expansion by the lei bar industry, and, as for the automatic balance systems which father of the 沢弥 corner developed, it was a thing of 篠原重工. These techniques will be poured into development of Ingram.
In July, 2001, Goto notices that the case that targeted two sections of tanks second platoon is included in some of lei bar crimes to occur day after day.
There was the plan called "Gustav project" on the back.
Character
Game original character
- 沢弥 home
- A president daughter of 沢弥工業 merged in 篠原重工. Because a lei bar technology was seized by force by a merger, I promise revenge in Ingram that 篠原重工 produced. Among products, I conclude the friendship that field light と encounter is mysterious. In addition, speak feelings about Gustav saying field light に "is the same as your feelings to Ingram"; in a sense "the field which became a criminal light", is the とも person that it may be said.
- Mitaka
- It is called out to the home and participates in Gustav project. A person from one of miscellaneous songs laboratory.
System
The first unit, second unit both sides are available. I operate Ingram on a map and fight with an enemy lei bar (in the case of plural, I choose it with a cursor) which approached, and it is stage clear when I achieve the annihilation or an original aim. But it becomes the game over when HP or battery becomes zero [2].
I can perform the appeal of the surrender for the passenger other than choice and defense of the skill with the battle screen [3]. The skill that I can use by the rise of the training and experience level by the clear of the stage increases and comes to be able to perform kaeshi waza and the combo, too. Because the training number of times does not have the limit, I can raise an experience level to the best at the time of the first stage (Episode 2). In addition, there is the special stage capturing the pig which escaped.
As for the skill, one-arm back throw or the side hardening that appeared in the comics edition are reproduced other than a punch and an electromagnetic policeman's club, a revolver canon. The used image follows a thing for comics.
Footnote
- But the setting of the animated version not to take off a pato lamp at the time of the wait either confuses ^. The lines about the reckless driving case of the lei bar by phantom and 帆場暎一 come up, too.
- I can charge it from the lei bar carrier on the ^ map.
- When HP of the ^ partner decreases, it becomes the stage clear depending on a surrender. But there is the stage where a surrender is impossible.
Allied item
This article is taken from the Japanese Wikipedia Movement police pato lei bar (Super Nintendo)
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
In addition, Tranpedia is simply not responsible for any show is only by translating the writings of foreign licenses that are compatible with CC-BY-SA license information.
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