SEGA rally 2
| Genre | Race game |
|---|---|
| Support model | Arcade Dreamcast PC |
| Origin of development | SEGA |
| Sales agency | SEGA |
| The number of people | 1-8 (communication play possibility) |
| The media | AC:MODEL3 DC:GD-ROM |
| Device | [DC]: ぷるぷるぱっく, racing controller, Dreamcast keyboard |
"SEGA rally 2" (SEGA RALLY 2) is a title of the race game which SEGA released.
Table of contents
for arcade
A 1998 operation start.
I appear as a sequel to previous work Sega Rally Championship. The course collecting let a race was not only an on road circuit and widen pleasure with reinforcement of the graphic by MODEL3 board although it was a go-around course as an inheritance development system from a previous work. Vocalist music is used for collecting music, and Kenji Iino of the old warp deals with a part of the musical piece, too.
Game contents
The mode does not change the practice as the attack as well as a previous work in the championship of 4 stage serieses, simple substance go-around time, but can choose it in all all 4 stages default. In addition, there was an extra stage in the previous work, but there is not it with the product unusually now. The direction that the ranking of the play screen which is a popular indication form is displayed with a score name by the top right corner takes a spur for a thyme attack in each operator ahead. There is no change even if it leads to the number of the enemy car appearances. Hoists of the cloud of dust make it 3D polygon from 2D tex tea in the graphics direction to follow the previous work that an other car intended to outrun you for the last time becomes same as the car model that the player chose, and an own car body, the image to a window are crowded, and they do not reach the miniaturization of the reflection of the source of light balance although they are reduced as adhesion tex tea of mud and the dust. Seeing from the sky, 2D setting scene to become the previous natural features of the season of the previous work is pseudo 3D expression by the tex tea setting scene of the cruciate about the things which does not move such as trees. It is form to perform animation with a camera viewpoint position following model as well as a previous work in the person. The basic tuning to cut down on the number of the dots in comparison with the body in the building is inherited.
Housing
Twin housing, DX housing exist as well as a previous work as development. STCC sale housing is based other than a signboard and a shift lever assembly, a monitor simple substance basically. Judging from Indy 500 sale housing, the point that the player including details decoration parts sees is renovated partly. An unlocked parking brake made a hairpin knob was added to the seat right. Without, as for the twin housing, seat lower BOX, the DX housing storing away a main board every player in the seat rear BOX space, and the seat with the woofer and the technique to do changing from "Daytona USA." It becomes "Daytona 2" and the style not to change afterward. The signboard is colored with the fog light 2 light without the lens cut, a red roll bar by a haze cover and both sides reminding of the safari specifications of the rally car. The simple substance sale that there is not the conversion to this either. I put a WRC works collar of Celica GT-FOUR for a DX housing color at the location store of some SEGA and directed it.
for Dreamcast
- It releases it with Dreamcast on January 28, 1999. (tax-excluded 5,800 yen)
- I correspond to Dreamcast keyboard, force feed Bach by the plump pack for progressive output by VGABOX, racing controller, network play time.
- Follow a previous work as a sequel for Sega Saturn which made a hit with a consumer product; become made, and it is planned the enhancement of the mode becoming it.
- Demonstration music expansion. An aspect (DESERT, MOUNTAIN, SNOWY) demonstration original original demonstration music "GO!GO!SEGARALLY", the consumer version addition side (ISLE, MUDDY) demonstration music "DRIVE ME MAD."
- Arcade mode
- I follow an arcade version.
- 10 ears championship mode
- I fight in one place after another while doing appropriate car setting every various weather, pair of the course and conquer it. SSS stage starting than the course semicircle side with one to one which imitated an actual rally for a purpose in 10 ears last is existence.
- Thyme attack mode
- Whole world thyme application was possible in the Internet, but is finished now. The ghost car record is possible, too.
- Multi-player mode
- It supports communication play. The play server service charge is DOWANGO. Because give a service, and is finished now; only as for 1 screen play by the screen separation.
- Car profile mode
- The commentary of the car model that I acquired in an arcade, 10 ears. The narrator is Toru Furuya in charge of the car graphic TV narration.
- Car setting mode
- A save of the original setting of the car model for oneself except the coloring to use other than an arcade, a car profile mode is possibility. The tentative running to bring setting to a conclusion is possible every course.
- Of a splash, the light of the mud to the body that the realization was difficult even if the graphic was for AC in the previous work it seems to me, and being crowded is some, but come to be reflected, and behavior reflection characteristics become quicker than a previous work, and is for AC, and transmissions were unified by the fourth speed by the H gauge shift, but the fifth speed mission just like the true car is selectable optionally.
- Furthermore, it is added the parking brake element. The hairpin clear with all ring locks becomes easy.
- It is arcade version and SSS which arrests you with 10 ears mode and thyme attack mode, play mode for DESERT, MOUNTAIN, SNOWY, four kinds of fixation of RIVIERA with the arcade mode as an area, and is MUDDY, ISLE, the hidden last course in this with the mode of two latter in a course repertory very.
- Except RIVIERA, SSS put 15+2 and a weather condition together by for each three kinds of course repertories each, and become able to select it.
for Windows PC (SEGA PC)
- June 25, 1999 release (tax-included 8,190 yen) for initial lot.
- March 2, 2001 release (media Kaito GREAT SERIES tax-excluded 3,600 yen) for latter term lot. In addition, I was sold temporarily in デジキューブ in November, 2000 (tax-excluded 2,980 yen).
- It is transplant for Dreamcast. The recommendation-response environment is Windows95/98; the drawing more than DirectX6.1 (latter term lot version).
- After that it is a play with putting outside tool together, and リッピング also leaving a sound (CD truck) to self-replication by the done music file (including MP3, WAV) use through the outside music player who does not take it of the load in a compatible mode for OS, and shortening at loading time is done in what it enforces to be idle by the OS after the Windows 2000 comfortably although it is the method of the maker nonsupport, and, as for the loading waiting with the only optics disk, it is only a CD check at the time of the start.
- The image of 6 button pads for the company's "mega drive" is used in the dialogue with the キーコンフィグ screen in a launcher. Any combination is possible.
- While original car model "ケローラ WRC" existed, "Ford Escort WRC" was cut.
- Arcade original demonstration music "GO!GO!SEGARALLY" is unused by a title demonstration. I am replaced with "DRIVE ME MAD" which is the demonstration music for the additional aspect for consumer.
- I do whether the effects such as the cloud of dust assume it 2D Sprite processing with polygon processing to follow an arcade version or am adjustable in an option optionally.
Appearance car model
A default car model of the conformity for arcade.
- Subaru Impreza WRC '97
- Mitsubishi, ランサーエボリューション V WRC (it was for an arcade and was coloring of the エボ IV WRC, but it was for transplant and was changed to the coloring same as real エボ V WRC on account of the operation time)
- Toyota Corolla WRC
- Ford Escort WRC (I delete it with the Windows PC version)
- Peugeot .306 maxiskirt
- Lancia stole toss HF
- Toyota Celica GT-FOUR (ST205) (hidden car model)
- Lancia Delta HF Integrale (hidden car model)
The car model that was added with Dreamcast version, Windows PC version
It is available in an arcade mode, constant condition clear on each 10 ears mode age and an Easter egg basically.
- Subaru Impreza 555
- Mitsubishi, ランサーエボリューション VI (I add it with Windows PC version)
- Mitsubishi, ランサーエボリューション IV
- Mitsubishi, ランサーエボリューション III
- Toyota Celica GT-FOUR RC (ST185)
- アルピーヌ Renault A110
- Renault マキシメガーヌ
- Fiat .131 Abarth
- Lancia stole toss HF 1975 (a concealment of different colors car model.in 1975 Monte Carlo Rally championship car.)
- Lancia Delta HF Integrale 16V
- Lancia .037 rally
- Peugeot .205 turbo 16 (evolution 2)
- Peugeot .106 maxiskirt
Only the Windows PC first edition comes up
- ケローラ WRC [1]
- So-called frog car. Eyes become light and become the safari specifications that wore goggles and a snorkel, a float in some courses (existing マディ, dessert course of the watersplash) in the night course.
- The appearance condition does not clear an arcade mode on an initial lot version, and it is 10 ears mode oar clear.
- Unless data in itself is in the latter term lot version, but need business by a special method (including the use of outside tool in the state that a version and a patch hit in an initial version reinstallation and initial edition non-patch state after the backup of save data in the re-store, latter period) as appearance condition clear of the first editions; appearance impossibility.
- It is likewise this symptom in the state that I allotted the modified patch which SEGA distributes to an initial version from non-clear state for.
- I can hear the play present condition by the rally game at the time of the development of narrator Toru Furuya and a story concerning sequel "3" with the car profile mode. In addition, as for the wheel of the ケローラ WRC, a thing of the escort WRC is used.
Footnote
- It depends on ^ this and others actual machine inspection.
Outside link
This article is taken from the Japanese Wikipedia SEGA rally 2
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