アニマニウム
アニマニウム (Animanium) is CG character animation production software.
Table of contents
Summary
With the 3D-CG tool that アニマニウム was specialized in character animation, the correspondence OS is Windows 2000. I automatically calculate the movement of the joint and can touch an animation to the direction to click the part which I want to move in Vaughn-based user interface, and to move realistically when I drag it. I can plan other 3DCG production software and cooperation by using converter plug in.
In February, 2002, I begin to sell it for an education market as "Animanium Educators Edition" (アニマニウム educators edition). On October 22, 2002, I begin to sell it for a corporation as "Animanium Creators Edition" (アニマニウム creators edition). In August, 2003, development in North America starts. An official site stops charged update of December, 2004 last in about 2005. I sell it and, the beginning of 2008, stop. On May 31, 2008, I finished all support.
A theory that the basic technology theory controls the humanoid of the Tokyo University graduate school information science and technology studies system graduate course Nakamura laboratory (Professor Nihiko Nakamura) and simulates is applied. The dynamics was not considered and was based only on kinematic processing, but was able to realize relatively natural movement without not being able to calculate for a specific posture. A study adopted by "next-generation application development business" of information processing promotion corporation (IPA) was a Research and Development Section and the industry-university cooperation project that I carried out based on "development of the next-generation movement generation application based on the control technology of the human being type robot" in the SEGA Corporation future.
The CG software that supports
- Maya 4, 5, 6
- SOFTIMAGE XSI 3.5
- 3ds max 4.2, 5, 6
- LightWave 3D 7.0
アニマニウム adoption work
References
- It is 335-343 pages "an interface coordinative structure for whole body exercise generation of the human figure skating" Katsu Yamane, Nihiko Nakamura in "Robotics Society of Japan" Vol. 20 third, April, 2002.
- Mulberry book Misuzu (June 19, 2001). "SEGA, a new business strategy announcement, animation production software offer." ASCII.jp X digital (p.1 p.2)
- Funatsu Minoru (June 19, 2001). "I make full use of SEGA, technology the new business setup - new 3DCG animation production technology "アニマニウム" consortium establishment -". GAME Watcm July 4, 2015 reading.
- Yohei Tanaami (December 17, 2001). "SEGA, 3DCG production technology "アニマニウム" a movie production". GAME Watcm July 4, 2015 reading.
- japan.internet.com editorial department (July 30, 2003). It is reading "it is North America in index, CG software "アニマニウム" of SEGA sale" on internet.col July 4, 2015.
Outside link
- ""アニマニウム" technology - providing outdoor sale - new information education environment in a CG animation technology news release in SEGA, the education market". Product information. SEGA (December 5, 2001). July 4, 2015 reading.
- "I can make a personal production animated cartoon with this tool". nicozon (April 20, 2007). July 5, 2015 reading.
This article is taken from the Japanese Wikipedia アニマニウム
This article is distributed by cc-by-sa or GFDL license in accordance with the provisions of Wikipedia.
In addition, Tranpedia is simply not responsible for any show is only by translating the writings of foreign licenses that are compatible with CC-BY-SA license information.
0 개의 댓글:
댓글 쓰기