2016년 7월 19일 화요일

Sander cross II

Sander cross II

Sander cross II
Genre Shooting game
Support model Arcade (AC)
Origin of development Konami Digital Entertainment (KONAMI)
Sales agency Konami Digital Entertainment (KONAMI)
The number of people 1-2 simultaneous plays
Sale date AC…1991
I display a template

"Sander cross II" (THUNDER CROSS II) is a horizontal scrolling shooting game in 1991 for arcade of Konami Digital Entertainment (KONAMI); the sequel (call a previous work "I" as follows) of "the sander cross." As of 2013, it becomes non-transplant to a home-use game console.

Table of contents

Summary

"I" It becomes the purpose to defeat the enemy whom I am similar and should have exterminated again. An interval was changed by button operation with by two being able to attach an option to the top and bottom of the own plane (four total) by acquiring an item written as "O", the option freely and followed a system of "I", but was able to put an option and an own plane on top of one another with this product.

XEXEX』 It was the release of the と same period, but did not make a hit too much in those days at time equal to the fighting game heyday described as "the times of the shooting game winter" in the "ユーズド games" others later.

The body of the player of this product is different from 1P (Blue Thunder 2) in a position and the number of vertical tails in 2P (red sander 2). As for the body on the 1P side, one piece, the body on the 2P side gain two pieces to a donkey engine part of right and left behind a cockpit part.

メタルユーキ (Mikio Saito) of the KONAMI square wave club is in charge of the music of this product. メタルユーキ wants to be in charge of the sound effects for the テクモ being on the register roll era, and there is much diversion from "a thunder tusk". As for the music music "Kartus Part2" of stage 2 of this product music "Kartus" of three "thunder tusks" music "Dog Fight III" of stage 4 of this product music "Dog Fight" of "superstar force" 0316 years .0001 years of music "Dog Fight II" of five "thunder tusks" it is arrangement each (not rear range, "seemed to number the title exactly because a concept of the music was same"). In the CD "KONAMI GAME MUSIC COLLECTION VOL.4" sleeve notes which recorded BGM of this product, I write it with "I started a difference because the sander cross hits a sporty car if I compare グラディウスシリーズ to a heavy tank and took in the image of the previous work in the music of the boss again.".

I power it up and it

It is the same as a previous work, but the convenience of the weapon is different in a small part.

Regular equipment

O (option)
I can attach an option doing an attack same as an own plane to four. O gives priority to the power-up item after the mistake and comes to appear. An own plane and option begin to be gradually piled up by ringing an option opening and shutting button repeatedly and, unlike "I," can completely repeat it after doing an option in the state that I brought close to an own plane most. I can in this way concentrate the shot for five on one point. The option comes back to the original position when I push the optional button with the state that completely overlapped with an own plane.
S (speedup)
I give the movement speed of the own plane.
N (normal)
I was added this time, and am for an upswing in power of the normal shot.
V (Balkan)
There is a blaze function, but the power is weak as well as a previous work.
B (boomerang shot)
I bounce when I deal with an enemy and an obstacle. I was able to use it in most situation except the last aspect in the previous work, but power weakened with this product, and the use frequency fell.
T (twin laser)
I can attack it at the same time backward with front. I penetrate an enemy to the third phase as well as I.

Special weapon

F (flame emission)
Unlike a previous work, I fire the flame bullet of the firebird type.
L (macrolaser)
I can fire a big laser.
C (crash shot)
After ejection, a bomb blast is widespread.

It is 6,000 points of bonus when I defeat the enemy who drops an item while I am equipped with a special weapon when a power-up item takes になり only in first instant.

Stage constitution

All 7 stages. Ⅰと is the same, and the continue from the last aspect and the second lap is impossible. Whenever the second lap increases the durability of the enemy character 2 times and grinds a loop, durability goes up by by 1.

1
It is an aerial dogfight on the sea. As well as 1, I can make the strongest state in stage 1. A boss becomes for the remodeling of 1 stage 1 boss, too.
Boss EGGERD ROID
Use music A stage: Air Battle → boss: Evil Eye
2
We have divergence in the early stages, and a cave, the bottom where the top resembles 1 stage 6 (lava stage) closely will go ahead through the machine fortress. When the boss attacks it after having approached and tears off parts, it becomes hard to avoid the attack of the enemy with the last form.
Boss RAGAMUFFIN
Use music A stage: Kartus-Part2 → boss: Theme of Ragamuffin
3
Space fortress. The boss has three kinds among on a considerably long stage. The attack of the enemy adds to intensity from this stage, too. The boss fires a laser and becomes huge so as to cover the screen with the second form exhaustively.
Boss REDCRAW MONSTER
Use music A stage: Heavy Metal Bomber → boss: Dark Force
4
An abolished factory. There are many tricky enemies such as a battery shooting a pipe gushing steam and the missile which I cannot destroy, the enemy who is obstinate, and plunges into the own plane or the enemy who scatters a piece when I destroy it. The boss does not appear in the one and only on all stages, and stage in itself is relatively short, too. In addition, a boss does not have the second form alone either.
Boss DINOSAUR JUNIOR
Use music A stage: DOG FIGHT III → boss: Theme of Dinosaur Jr.
5
A dreadnought. I destroy the bridge deck of the middle boss and go ahead through the inside. The stage is the shortest. The boss operates a cylinder and fires a lot of bullets.
Boss BROOKRANS,WORKS
Use music A stage: Battles of Battleship → boss: Evil Eye
6
I go ahead through the cave in the first half, but there are many a number, bullets of the enemy together. I advance while a small meteorite drifts in the latter half while avoiding a big laser. When the laser hits the meteorite, only the part is shut out. The forthcoming place, turn of the laser are decided, and patterning is possible. The boss fires a big laser, too.
Boss LAZE,ZOGUYLUM
Use music A stage: Star Light → boss: Dark Force
7
The last fortress. It is an inviolable rule that equip with a twin laser because there are many enemies coming as well as 1 from behind. As for the last boss, the reflection laser is decided to undergo a track, but I can destroy the enemy to fly about whom a boss releases, and speed becomes fast whenever I shoot it, and movement is random.
Boss SPROUTS LAYBER
Use music A stage: At The Front → boss: Theme of Sprouts Layber

Allied work

  • Shooting for MSX where I introduced a system of space sunfish - previous work I into. Part of attack of the boss of this game was diverted to this product.
  • A part of one BGM"Air Battle = THUNDER CROSS II" of the sexy parody Usu - book product is used as special stage BGM. Furthermore, I do the attack that the boss "sexy adult" of the stage closely resembled with boss "Dinosaur Jr." of these four products.
  • Some BGM of this product is arranged in the collection of BGM "エモン .5 pack" which is one of young girl D Usu G - downloading contents and are used, and メタルユーキ participates as an arranger, too.

Outside link

This article is taken from the Japanese Wikipedia Sander cross II

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