2017년 4월 22일 토요일

Fifty-three stages of the Tokaido (game)

Fifty-three stages of the Tokaido (game)

Fifty-three stages of the Tokaido
Genre Action game
Support model Family Computer
Origin of development Ignorance
Sales agency Sun software
The number of people 1-2 people
The media Cassette
Sale date 1986July 3
Target age CERO: A (targeted for all age)
I display a template

"Fifty-three stages of the Tokaido" (とうかいどうごじゅうさんつぎ) is a horizontal scrolling action game for Nintendo which SUNCORP. released on July 3, 1986. The official title "cracker throw it fifty-three stages of the Tokaido of perception Taro."

Table of contents

Summary of the game

Perception Taro of the pyrotechnician who finished study in Kyoto arrived at the way home to Edo that dear Momoko waited for. However, corrupt merchant, 剛左衛門一味 is about to attack the journey for the manufacturing method of the gunpowder. The player operates perception Taro and I kick about an enemy to a weapon and go ahead through the cracker to the goal.

Because the cracker draws a parabola and flies, and the distance is limited, I do not hit it even if I throw it depending on an enemy commonly [1]. I can give vent in the step of the enemy to explode after uniformity number of seconds if I set it at the ground while squatting down. Perception Taro does not have the life gauge and when it touches the enemy body (except the character of the in your way insect), the firearm of the enemy even once or I fall into the ground hole, it is a mistake and remains and decreases in number. When the remainder number of perception Taro makes a mistake at the time of 0, it becomes the game over. There is not the continue, but can increase 残機 by a trick endlessly [1].

That this game is proud of the degree of difficulty of the best class as the action game that I did on the stage of Japan [1]. In addition, in one character, the font of this game does not have the alphabet unusually either. Only as for the hiragana letter of the letter which is all Japanese (a i u e o…など).

Character

Chief character

Perception Taro
Put study of the pyrotechnician away and hurry on the way home to Edo, but I am attacked by 剛左衛門一味 for the manufacturing method of the gunpowder. In born Edoites, I hate bent things.

General enemy character

The parenthesis gets a score

Grounder Taro (one hundred)
A hooligan. I set a bodily crash while jumping, but am the weakest without a special weapon.
However, it is easy to collide because originally inertia strongly acts on right and left movement of perception Taro and has it stolen longer in comparison with other games for the flight duration of the jump while it does not fit operation.
In addition, it is for a menace despite ザコ enemy to appear without breaking off by the situation in a plot surface in large quantities, and to have possibilities to jump up and down when it occurs.
Black dot (one hundred)
An enemy character of the ninja attire coming up during a game for the first time. I appear in the stage which does not exist of grounder Taro, and the ability is identical to grounder Taro.
God cutting down with one stroke of the sword (1,000 points)
A powerful enemy to bisect with a sword when I hurl a cracker in the lordless samurais who put on a net shade from the front. I install a cracker in the ground and general, but I pass through the bottom on this occasion and can evade that I give vent in a timing to pass and defeat it because a jump of perception Taro has characteristic to fly up in total. I can defeat it even if I let a cracker hit a parietal area.
Genji Torikai (300 points)
A falconer. Oneself places itself on the top or the roof of the tree and I splash a hawk and attack it. The hawk is unrivaled, but can defeat it together with Genji when I let a cracker hit it right before I fly away.
Ryo (200 points)
A work person. I hang under the bridge and ambush perception Taro and hit it with a knife from the bottom. While I hang, I am unrivaled, but can defeat it because I jump out when perception Taro passes the bridge and attack it if I expose a cracker at time.
Shige (300 points)
A work person. I ambush you on the roof where the cracker is hard to reach and throw a knife and throw myself at a violent speed at perception Taro when going to go through the bottom. The evasion is approximately impossible, and it cannot advance earlier except some stages when I do not defeat Shige. Therefore it is in the situation that is hard to exceed it to evade other enemies I aim and to attack from behind of the cracker while jumping while nature and a knife fly. I may appear with 3 stage eyes at once, and it may be said that it is the strongest enemy during the game.
Amagai (2,000 points)
A priest. The considerable powerful enemy whom I hit the willpower and attack. As well as God cutting down with one stroke of the sword, I bisect a cracker from the front. Only a step and the parietal area have a hit judgment, but a method to set in the step because I sometimes stop when I run about in utter confusion restlessly is hard to be used. On a building, the cloud which does it, and avoided going on the high place including the top can advance very early.
Well ノ 国屋剛左衛門 (3,000 points)
A corrupt merchant. I shoot a short pipe and attack it, but I can evade it by a jump, and it is hard to be for a menace because there are many appearances in the scene with the roof even if, in particular, I am not conscious. Attention is necessary as much as I cannot defeat it when I do not put two crackers, but coping is the enemy that it is easy for a boss because I leave by oneself when I shoot three bullets.

In your way character

People
A coup de grace woman. I cannot jump for a while when caught. If there is item "ornamental hairpin" (for Nintendo four pieces of oval gold coins), it is avoidable.
Stone
A ghost. Movement of perception Taro blunts when caught. If there is an item "bill", it is avoidable. Height and the distance to jump although I can jump even if caught among characters disturbing it alone, and to be able to go up it fall down.
Nakayama water supply official
The guard of the barrier. If there is an item "bill", I can go along the barrier, but six pieces of "oval gold coins" are necessary when there is not it. When there is not it, it is grabbed and is hit intensely, but, as for the damage by it, a walking speed to cry becomes late and can advance while I am hit because I cannot only jump.
Sitting up and begging
A thief. A limit occurs for a walking speed and the jump when caught as well as Nakayama water supply official, but has all the items which I had more stolen. If there is an item "sword", it is avoidable.

If a given period of time passes after all were caught, I am separated from nature, but become easy to receive the attack of other enemy characters because movement speed decreases during then, and there is not the jump except a stone. BGM changes before appearing.

I cannot capture it and a character

Kite ninja
The enemy who it travels the upper screen in right and left, and drops a throwing knife. The unrivaled character whom a cracker does not work for.
Wild dog, falling rock
The enemy who runs off towards the right from the screen left. A character unrivaled as well as a kite ninja. The falling rock is called a barrel, the hay from a shape, but is considered to be a falling rock in the hints-and-tips book.

Item

When anything sets off a cracker in a few place, there is the point where an item appears.

Oval gold coin
Six pieces become necessary to go along the barrier to let two pieces, people go past when I cross the closure of a river crossing when there are not four pieces, a bill. Because it is hidden two pieces near the closure of a river crossing by all means, I can clear it.
In addition, the door to the back street (warp stage) appears in a stage when I collect ten pieces.
Ornamental hairpin (Nintendo version non-appearance)
I can evade it even if caught by people.
Bill
I can evade it even if caught by a stone.
Sword
Other items do not disappear even if caught by a weak-headed man.
Bill
When I go along the barrier from Nakayama water supply official, it is necessary.
Rice ball
Perception Taro curls himself up when I take it and begins to fall down forward and becomes unrivaled while I just advance. It is canceled for a certain period of time in progress, but it is a mistake as usual when I fall in a loss even if unrivaled.
In addition, perception Taro jumps up and down when I arrive at the goal by this game, but flies up to the sky with curling itself up when it arrives at it with being unrivaled.
Clogs
I become able to get on the cloud when I wear this (but black dot and grounder Taro come to be able to get on the cloud). There is the point that high score is added to when I stop on the cloud and can increase number of people stock of perception Taro in the XTND by the score.

Stage constitution

The stage constitution makes according to title, 53 post towns of former Tokaido which existed a motif. As for the stage name, following (but I transcribe a hiragana letter in the game screen).

Not only I only link the place name, but also these are reflected based on a geography historical investigation faithfully by the topography, a background, the building of each stage.

For example, the barrier established in the journey reproduces Seki, Suzuka, new home Seki, Hakone Seki, and the point where it stop, and woman "people" appear of the character disturbing it is the place where the red light district including Akasaka hotel, Goyu hotel, Fujisawa hotel, the Shinagawa hotel developed.

In addition, they go over a Shinto shrine Buddhist temple (a torii and a pagoda appear during a game), the mountain passes such as castle or Atsuta-jingu Shrine, Mishima big shrine, stone Yakushi-ji Temple such as Kuwana Castle, Jo Yoshida, and the small points such as a teahouse (clove shop others of the ball child hotel), the row of pine trees (Goyu, Oiso others) of the mountain pass are reproduced the handing over of the Sakawa River and seven villages a lot more.

Back street

A black rectangle appears on the screen when I collect ten pieces of oval gold coins. When this touches it at the entrance to the back street, an exclusive stage begins.

There are two kinds of back streets, and only a black dot appears, and one has abundant items, but Amagai and a powerful enemy including the God cutting down with one stroke of the sword appear a lot one more, and the item is the brutal stage which is not covered at all. As for three former, six latter can warp earlier when I clear it. In addition, it is random that is where.

Transplant or other

Windows
I am recorded in "election for play play sun software masterpiece 2" (July 2, 2004 release) that is "Ultra2000 sun software classical music games 2" (release it than media Kaito) of the release and the cheap edition by coupling with "いっき" on June 29, 2001.
Play Station
I am collected by the coupling with "a wing of マドゥーラ" in "memorial ☆ series sun software Vol.3" of the release on December 27, 2001. I am delivered in game archives from September 27, 2007.
I-application
I can download it from a mobile delivery site of the sun software from September, 2003. As for the development for i-application, space is out.
Virtual console
I am delivered with a virtual console of Wii from October 14, 2008.
I am delivered with a virtual console of Nintendo 3DS from September 18, 2013.
I am delivered with a virtual console of Wii U from October 7, 2015.
Project EGG
I am delivered in project EGG from March 30, 2010.

A collaboration T-shirt with MARS SIXTEEN releases it from October, 2008.

Footnote

  1. 28 pages of ^ a b c M.B.MOOK "I let you take to me Nintendo perfect guides"

Outside link

This article is taken from the Japanese Wikipedia Fifty-three stages of the Tokaido (game)

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